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This PR prevents the issue described in #2506 of seekable decompression hanging.
ZSTD_seekable_decompress()
may get stuck re-decompressing the input in an infinite loop (see line 451:targetFrame = ZSTD_seekable_offsetToFrameIndex(zs, zs->decompressedOffset);
). I'm not aware of any valid reason to decompress more input than actually exists for seekable decompression in a singleZSTD_seekable_decompress()
call, so we should check that we aren't reading too much input.Thanks @mlindsay for discovering issue!
Test Plan:
seekable_format/examples