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The isEqual argument mostly meant as a strawman. It has some known flaws: chiefly, if the isEqual function must always be in sync with the selector function; if isEqual changes, then isEqual is not valid for that render, because it'd be comparing the previous type with a new type. We have a few other ideas for how to solve the underlying problem, but in the meantime, let's remove it since we know it's not what we'll end up shipping.
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