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Atualizar #2

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1 change: 1 addition & 0 deletions .eslintrc.yml
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extends: airbnb-base
4 changes: 4 additions & 0 deletions README.md
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Expand Up @@ -57,6 +57,10 @@ Due to formatting, some of the source documents are unique snowflakes and have t
- Fate System Toolkit (not done)
- War of Ashes

## Credits
- **Randy Oest**, aka [Amazing Rando](https://randyoest.com) (Project Owner)
- **John Alan Large**, aka [Red Dice Diaries](https://reddicediaries.com) (Fate Core SRD in Markdown)

# License

This work is based on [Fate Core System](http://www.faterpg.com/) and Fate Accelerated Edition, products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the [Creative Commons Attribution 3.0 Unported license](http://creativecommons.org/licenses/by/3.0/).
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8 changes: 7 additions & 1 deletion docs/html/atomic-robo-SRD.html
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<p>©2016 Evil Hat Productions, LLC. Refer to the licensing pages at <a href="http://www.faterpg.com/licensing/">http://www.faterpg.com/licensing/</a> for details.</p>
<p>This is the System Reference Document for use with the Creative Commons Attribution Unported license. The following attribution must be provided in your text, wherever you put your own copyright, in the same size as your copyright text:</p>
<p>This work is based on the Atomic Robo RPG SRD (found at <a href="http://www.faterpg.com/">http://www.faterpg.com/</a>), a product of Evil Hat Productions, LLC, developed, authored, and edited by Mike Olson, Jeremy Keller, Adam Jury, Brian Clevinger, Brian Engard, Morgan Ellis, and Fred Hicks, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a>).</p>
<p>This work is based on the Atomic Robo RPG SRD (found at <a href="http://www.faterpg.com/)">http://www.faterpg.com/)</a>, a product of Evil Hat Productions, LLC, developed, authored, and edited by Mike Olson, Jeremy Keller, Adam Jury, Brian Clevinger, Brian Engard, Morgan Ellis, and Fred Hicks, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (<a href="http://creativecommons.org/licenses/by/3.0/)">http://creativecommons.org/licenses/by/3.0/)</a>.</p>
<h1 id="custom-skills">Custom Skills</h1>
<p>Creating a new skill starts with a name. It doesn’t have to be the final name of the skill, but you need something to give you direction and a sense of what the skill is intended to do.</p>
<h2 id="skill-actions-and-applications">Skill Actions and Applications</h2>
Expand All @@ -11,7 +11,11 @@ <h2 id="skill-actions-and-applications">Skill Actions and Applications</h2>
<p>This distinction between “actions” and “applications” isn’t found in <em>Fate Core</em>, but it’s important here because under these rules every skill has a cost dependent on how many applications it has, so we need to be a bit more precise than usual. These rules also assume that <em>all</em> skills are priced this way, and that a typical player character has around 30 points to spend on skills.</p>
<blockquote>
<p>Mike wants to play a telepath who can project mental illusions into a target’s brain. He wants to make a custom skill to do this, and starts by calling it Hallucinations.</p>
</blockquote>
<blockquote>
<p>What game actions are a good fit for Hallucinations? One big use for the skill is probably going to be convincing people he’s someone other than himself, which sounds like overcome. Advantage is a good one, too—Mike can see using those illusions to distract his opponent with imaginary enemies or immobilize them in an imaginary pit. That also makes it sound like he could use it for defense against physical attacks by appearing to be a couple of feet in another direction, so he adds defend to the list. And what kind of imaginary enemies can’t cause imaginary wounds? That’s definitely attack.</p>
</blockquote>
<blockquote>
<p>That’s four actions in total (overcome, advantage, attack, and defend) with one application for each.</p>
</blockquote>
<p>The skill descriptions in <em>Fate Core</em> go into a lot of helpful detail for each game action, but you don’t need to be so in-depth when making your own skills. A brief phrase for each application should suffice—just enough to remind yourself and the GM how it works. For example, “Overcome: Create believable illusions” or “Attack: Hallucinatory damage.”</p>
Expand Down Expand Up @@ -210,6 +214,8 @@ <h3 id="reinforced-skills">Reinforced Skills</h3>
<p>Regardless of how many modes reinforce a skill, it should never appear more than once on your sheet.</p>
<blockquote>
<p>Your character’s three modes are Good (+3) Action, Fair (+2) Science, and Average (+1) Intrigue. Suppose that all three of these modes contain the Notice skill, which means Notice is reinforced twice. Because it can’t appear more than once in your modes, it will only appear under Action, because Action is the highest-rated mode that contains it. Because it’s reinforced twice, its rating will be equal to Action’s rating plus two, so you have Superb (+5) Notice.</p>
</blockquote>
<blockquote>
<p>Further suppose that Action and Intrigue also both contain the Athletics skill, so Athletics is reinforced once. Again, it can only appear once in your modes, under the highest-rated mode that contains it, so that’ll be Action. And because it’s reinforced once, it’s a focused Action skill, which means its rating is equal to the mode’s rating plus one—in this case, Great (+4).</p>
</blockquote>
<h3 id="improving-skills-within-modes">Improving Skills Within Modes</h3>
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<p>#&gt;Fate Accelerated Edition</h1></p>
<p>&copy;2013 Evil Hat Productions, LLC. Refer to the licensing pages at <a href="http://www.faterpg.com/licensing/">http://www.faterpg.com/licensing/</a> for details.</p>
<p>This is the System Reference Document for use with the Creative Commons Attribution Unported license. The following attribution must be provided in your text, wherever you put your own copyright, in the same size as your copyright text:</p>
<p>This work is based on Fate Core System and Fate Accelerated Edition (found at <a href="http://www.faterpg.com/">http://www.faterpg.com/</a>), products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a>).</p>
<p>This work is based on Fate Core System and Fate Accelerated Edition (found at <a href="http://www.faterpg.com/)">http://www.faterpg.com/)</a>, products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (<a href="http://creativecommons.org/licenses/by/3.0/)">http://creativecommons.org/licenses/by/3.0/)</a>.</p>
<p>#&gt;Get Started!</h1></p>
<p>Remember those books where the teenage wizards struggle against the Dark Lord of Evil? That movie where the dwarves fight to recapture their mountain home from a dragon? That animated TV show about mystical knights and their army of clones righting wrongs across the galaxy?</p>
<p>Aren’t those awesome?</p>
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