Lover of hot wings & cold pints. Slurpee enthusiast & caffeine addict. Beerlitist.
- Pittsburgh, Pennsylvania, United States
- colourmath.com
- @jpasek
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ScriptableRenderPipeline
ScriptableRenderPipeline PublicForked from yaoya/ScriptableRenderLoop
Scriptable Render Pipeline
C#
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Indirect-Rendering-With-Compute-Shaders
Indirect-Rendering-With-Compute-Shaders PublicForked from ellioman/Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
C#
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