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ADD Sep 1, 6 - polygon, lighting, serpenski
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#include <gl/glut.h> | ||
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void display_hexagon_triangle(); | ||
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int main(int argc, char* argv[]) | ||
{ | ||
// 1. init GLUT using CLI args | ||
glutInit(&argc, argv); | ||
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// 2. Setup Size of openGL Window, display Mode | ||
glutInitWindowSize(640, 640); | ||
glutInitWindowPosition(50, 50); | ||
glutInitDisplayMode(GLUT_RGB); | ||
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// 3. create a window | ||
glutCreateWindow("Hello Teapot!"); | ||
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// Set window background color | ||
glClearColor(150, 150, 150, 255); | ||
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// 4. calling a call back function for looping into the rasterizer | ||
glutDisplayFunc(display_hexagon_triangle); | ||
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// 5. Setup projection Window | ||
glMatrixMode(GL_PROJECTION); | ||
glLoadIdentity(); | ||
gluOrtho2D(0, 640, 0, 640); //Set the coordinates of the "window" inside of the Graphics through which you will be able to see the objects in front via orthogonal projection | ||
glPointSize(10); | ||
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// 6. Telling GLUT to loop into the callback | ||
glutMainLoop(); | ||
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return 0; | ||
} | ||
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/// <summary> | ||
/// Displays a Polygon (Hexagon) using Triangles | ||
/// </summary> | ||
void display_hexagon_triangle() | ||
{ | ||
//Clear the Windows | ||
glClear(GL_COLOR_BUFFER_BIT); | ||
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glBegin(GL_TRIANGLES); | ||
glColor3f(0.0, 255.0, 0.0); | ||
glVertex2d(320, 10); | ||
glVertex2i(10, 206); | ||
glVertex2d(620, 206); | ||
glEnd(); | ||
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glBegin(GL_TRIANGLES); | ||
glColor3f(0.0, 0.0, 255.0); | ||
glVertex2d(620, 206); | ||
glVertex2i(10, 206); | ||
glVertex2d(10, 412); | ||
glEnd(); | ||
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glBegin(GL_TRIANGLES); | ||
glColor3f(255.0, 0.0, 0.0); | ||
glVertex2d(620, 412); | ||
glVertex2i(620, 206); | ||
glVertex2d(10, 412); | ||
glEnd(); | ||
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glBegin(GL_TRIANGLES); | ||
glColor3f(0.0, 150.0, 150.0); | ||
glVertex2d(320, 630); | ||
glVertex2i(620, 412); | ||
glVertex2d(10, 412); | ||
glEnd(); | ||
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// Flush the drawing routines to the window (pushing drawing onto window) | ||
glFlush(); | ||
} |
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