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* MultiSelect: added ImGuiMultiSelectFlags_NoAutoClearOnReselect + tweak flags comments. (#7424) * MultiSelect: minor tidying up. Checkbox() was reworked in master effectively fixing render clipping when culled by BoxSelect2d's UnclipMode. * MultiSelect: added courtesy ImGuiMultiSelectFlags_NavWrapX flag so we can demo this until a nav api is designed. * MultiSelect: Box-Select: uses SetActiveIdUsingAllKeyboardKeys() to avoid nav interference, much like most drag operations. * MultiSelect: Box-Select: handle Esc to disable box-select. This avoid remove a one-frame delay when finishing box-select, where Esc wouldn't be routed to selection but to child. * MultiSelect: ImGuiSelectionBasicStorage: optimized for smaller insertion amounts in larger sets + fix caling batch select with same value. * MultiSelect: Better document how TreeNode() is not trivially usable yet. Will revert when the time is right. * MultiSelect: added Changelog for the feature. Removed IMGUI_HAS_MULTI_SELECT. * Demo: moved ExampleTreeNode, ExampleMemberInfo above in the demo file. Tidying up index. + change ExampleTreeNode::UID from ImGuiID to int to not suggest that the user ID needs to be of a certain type * Demo: moved some fields inside a struct. * Demo: moved menu bar code to its own function. * MultiSelect: using ImGuiMultiSelectFlags_NoRangeSelect ensure never having to interpolate between two ImGuiSelectionUserData. * Inputs: added SetItemKeyOwner(ImGuiKey key) in public API. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641) * Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807) * TabBar, Style: added style option for the size of the Tab-Bar Overline (#7804) Amend 21bda2e. * Added a comment hinting at how to set IMGUI_API for shared librairies on e.g. Linux, macOS (#7806) * Demo: rework Property Editor. * Nav: fixed c licking window decorations (e.g. resize borders) from losing focused item when within a child window using ImGuiChildFlags_NavFlattened. In essence, using ImGuiFocusRequestFlags_RestoreFocusedChild here is a way to reduce changes caused by FocusWindow(), but it could be done more neatly. See amended "nav_flattened" test. * Demo: Property Editor: using ImGuiChildFlags_NavFlattened now that a bug is fixed. Fixed static analyzer. * Backends: SDL3: Update for API changes: SDL_GetDisplays() memory ownership change. (#7809) * Backends: OpenGL3: Fixed unsupported option warning with apple clang (#7810) * Backends: OSX: fixed NSAppKitVersion version limit for setWantsBestResolutionOpenGLSurface usage. (#7814) * Internals, TreeNode: indent all render block into its own scope (aim is to add a is_visible test there later) * Internals, TreeNode, Selectable: tweak span_all_columns paths for clarity. * CollapsingHeader: left-side outer extend matches right-side one (moved left by one pixel) Amend c3a348a * Debug Log: fixed incorrect checkbox layout when partially clipped., doesn't parse 64-bits hex value as ImGuiID lookups. * Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543) See "layout_group_endtable" test. * MultiSelect: sequential SetRange merging not generally handled by box-select path, useful for others. * MultiSelect: add internal MultiSelectAddSetAll() helper. * MultiSelect: fixed an issue caused by previous commit. Amend a285835. Breaks box-select. * MultiSelect: BoxSelect: fixed box-select from void setting nav id multiple times. * Internals: comment out obsolete g.ActiveIdUsingNavInputMask obsoleted two years ago. (#4921, #4858, #787, #1599, #323) Use SetKeyOwner(ImGuiKey_Escape, g.ActiveId); instead. Amend 8b8a61b * Obsoleted GetWindowContentRegionMin() and GetWindowContentRegionMax(). You should never need those functions. You can do everything with GetCursorScreenPos() and GetContentRegionAvail(). * Moved everyone's best friend GetContentRegionAvail() to a more prominent position. * Internals: removed GetContentRegionMaxAbs() which was only meaningfully used in place of GetContentRegionAvail(). * Obsoleted GetContentRegionMax(). * Docs: added extraneous link to Getting Started section. * Added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723) * Added GetID(int) variant for consistency. (#7111) * Misc micro-optimizations related to hot-path of dealing with a large clipped tree. Halved times by two in MSVC Debug x64. * Docs: misc update. * InputText: Added '\' and '/' as word seperator. (#7824, #7704) Adding those seperators means that ctrl+(left|right)-arrows and ctrl+backspace will stop at slashes, which is more inline with how most software works and generally is very convenient when dealing with paths or urls. * Selectable: added ImGuiSelectableFlags_Highlight flag to highlight items independently from the hovered state. (#7820) Demo: Make the Widget/List boxes show how to use forced highlighting. * Viewports: update fallback monitor to primary monitor if there's one. Amend 4b9bc49. + metrics: display fallback monitor. * Tables: storing LastFrozenHeight for frozen requests that don't have actual freezing due to zero scrolling. (#7821, #5143) Amend 0b4a1a40 (ignore whitespace to view this patch easily) * MultiSelect: BoxSelect: fixed using in frozen table. (#7821, #5143) + added Demo. Amend 0b4a1a40 * Backends: Vulkan: ImGui_ImplVulkan_SwapBuffers() still proceeds increasing counts on VK_SUBOPTIMAL_KHR. (#7825, #3881) Amend 085cff2 * Added SetNextItemStorageID() for tree nodes. (#7553, #6990, #3823, #1131) Undo/amend 7c6d4ff. * Comments, minor tweaks to ImGuiTextFilter. * Demo: MultiSelect: added tree demo. (#6990, #3823, #1861) * Eaxmples: Android: Fix build failed issue. (#7832) set android:exported to true (IntentFilter) Signed-off-by: Sunrisepeak <speakshen@163.com> * Demo: re-use tree data. Fix property editor vertical alignment. Tweak recent memory allocation monitor. * Clipper: accept that no item have been submitted if in indeterminate Begin(INT_MAX) mode. (#1311, #3823) * Version 1.91.0 * Version 1.91.WIP * Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) * Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper. * Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844) Amend 8874787, 71ee2ce Amend ea39841 (emscripten_mainloop_stub.h) * Examples: SDL3: Update readme to use SDL3_DIR (#7846) * MultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. (#7850) * MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. (#7850) * Viewports: rework viewport's WorkOffset (positive top-left, negative top-right0 into WorkInset (positive everywhere). (#7823) * Viewports: added platform_io.Platform_GetWindowWorkAreaInsets() hook. (#7823) * Window refresh policy: fixed child window of skiprefresh windows not displaying. (#7797) Amend d449544. (#3515, #4763, #7556, #5116 , #4076, #2749, #2268) * Window refresh policy: extend tests to any window in the begin stack. (#7797) * Fonts: amend assert when glyph range data seems incorrect. (#7856) * CI: Build example_sdl2_sdlrenderer2 with msbuild (#7864) * Demo: Fixed truncation warning. (#7857) * Viewports: don't call platform_io.Platform_GetWindowWorkAreaInsets() before window creation. (#7823) Amend a18f020 * Examples: SDL2+SDLRenderer: fixed return value. (#7876) * TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660) * Backends: GLFW: don't submit monitor with 0 DpiScale (e.g. accessibility virtual monitor?). to prevent assert. (#7902) * Backends: SDL2, SDL3: Replace Win32 hack with SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN hint. (#7896) * Backends: SDL2, SDL3, Win32: don't submit monitor with 0 DpiScale (e.g. accessibility virtual monitor?). to prevent assert. (#7902) I am not too confident on this but I believe pushing this is the fastest way we will get feedback. * Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853) * Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853) + Misc typo fix. * Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853) This will be used to support filtering of events with multi-viewports. * Backends: SDL2, SDL3: amend filtering logic for it to work with multi-viewports. (#7853) * Docs: better promote IMGUI_DEFINE_MATH_OPERATORS. (#6164, #6137, #5966, #2832) * Internals: renamed IsModKey() -> IsLRModKey() and GetModForModKey() -> GetModForLRModKey() to be more explicit. * IO: rework interleaved keys<>char trickling: only trickle for keys known to be likely to input characters. (#7889, #4921, #4858) Amend fa2b318. Refer to regression test "inputs_io_inputqueue" amended for IMGUI_VERSION_NUM >= 19102 * IO, InputText: missing changelog entry (amend 092c88d) + readme note on missing features. * Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903) * Windows: adjust default ClipRect to better match rendering of thick borders. (#7887, #7888 + #3312, #7540, #3756, #6170, #6365) * ImGuiSelectionBasicStorage constructor needs visibility (#7906) * InputText: allow callback to update buffer while in read-only mode (fix for imgui_memory_editor 0.54 in read-only mode). See ocornut/imgui_club#46 * InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870) Amend 66f0fb9, c5db276 * Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var. + tweak existing function to early out on error. * Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString(). * IO: Added GetPlatformIO(), ImGuiPlatformIO, currently empty. * IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660) * IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660) * IO: (BREAKING) moved io.PlatformLocaleDecimalPoint to platform_io.Platform_LocaleDecimalPoint. (#7389, #6719, #2278) * IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn. * (BREAKING) Commented out obsolete ImageButton(). (#5533, #4471, #2464, #1390) * Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e). * Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e). * InputText: Internals: store Scroll.y as it seems sane to (internally) expose it in a way that's agnostic of our use of a child window (#7913, #383) * CI: Add manual trigger for 'workflow_run' builds (#7865) * InputText: amend d474ed7 for static analysis. (#7913) * Examples: Win32+OpenGL3: added batch. file for msys2/mingw build. (#6544) * Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside a drag and drop source or target. (#6973) * BeginChild: (BREAKING) renamed ImGuiChildFlags_Border to ImGuiChildFlags_Borders. Amend 7713c29 + renamed similar argument in other functions. * Fixed Clang17 C++26 warning. (#7383) Unable to repro locally for now. * Tables: revert a340718 extending outer bottom/right border by 1, this is not the right solution. (#6765, #3752) * Tables: another attempt at making contents not overlap the bottom and right border in a scrolling table. (#6765, #3752, #7428) * Tabs: avoid queuing a refocus when tab is already focused, which would have the side-effect of e.g. closing popup on a mouse release. (#7914) * Fixed duplicate declaration of GetPlatformIO() in header. (#7917) * Changed call from cosf to ImCos (#7939) * Fix minor typo (#7943) * Update FONTS.md (#7944) * Tabs: avoid queuing a refocus when tab is already focused, which would have the side-effect of e.g. closing popup on a mouse release. (#7914) + Debug Log: add details about closed popups. * Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898, #7807) * Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure. * Backends: SDL3: following SDL3 reverting their change, result of SDL_GetDisplays() must be freed. (#7809) Reverts 271910e * Demo: added emscripten version. (#7915) * Backends: GLFW: Emscripten: use OpenURL() when available and using EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3. Fixes popup blocked in some browsers. (#7915, #7660) * Viewports: fixed misuse of inset_max.y, which typically would have broken using BeginViewportSideBar() with ImGuiDir_Down, regression from 1.91.0. (#7940, #7823) Amend cfd2395 * Misc merge/small stuff from docking to reduce drift. Among other things: - merged cfd2395 (#7940, #7823), also see ac64b65 (#6716): moved above on 2023/08/14 in both branches. - moving the RenderDimmedBackgrounds() call, from f422e78, see 676497f intently undoing ac64b65 -> confusing. (#6716) * Made BeginItemTooltip() and IsItemHovered() with delay flag infer an implicit ID using Pos only. (#7945, #1485, #143) Perhaps a better approach would be to: store last non-zero ID + count successive zero ID and combine then. * PlotHistogram, PlotLines: register item ID in a more idiomatic manner. (#7935, #3072) * PlotHistogram, PlotLines: use ButtonBehavior() to be idiomatic. (#7935, #3072) * Tables: comments. (#7937) * Tables: fixed an issue detecting hovering column/row when using multiple synched instances layed out at different X positions. (#7933) Was reading ClipRect from last frame. * Tables: fixed resizing columns when using multiple synched instances that are layed out at different X positions. (#7933) TableGetMaxColumnWidth() was using MinX from previous column. Storing info in column. Still incorrect interleaved data for multi-instances but it covers majority of use cases. * Version 1.91.1 * Fixed C++26 invalid enum operation (#7954) * CI: upgrade Ubuntu version to get newer Clang. Add C++26 build test. (#7954) * CI: Amend e3cb016. * CI: Amend 943fd21. * CI: build with Clang C++26 on Linux. (#7954) * Version 1.91.2 WIP * Nav: pressing any keyboard key while holding Alt disable toggling nav layer on Alt release. (#4439, extend #370, #369) * InputText: added CJK double-width punctuation to list of separators considered for CTRL+Arrow. * TextLinkOpenURL: display a verb in front the link. Update Gallery & other links. (#7885, #7660) * InputText: renamed namespace from stb_texture structure and added an indirection. * InputText: moved all ImGuiInputTextState functions to not be inline. * InputText: moved imstb_textedit.h include to imgui_widgets.cpp * Backends: SDL2: use SDL_Vulkan_GetDrawableSize with Vulkan instead of SDL_GL_GetDrawableSize. (#7967, #3190) * Demo: fix some id conflicts. (#7961) * Added io.ConfigDebugHighlightIdConflicts debug feature! (#7961, #7669) Also #74, #96, #480, #501, #647, #654, #719, #843, #894, #1057, #1173, #1390, #1414, #1556, #1768, #2041, #2116, #2330, #2475, #2562, #2667, #2807, #2885, #3102, #3375, #3526, #3964, #4008, #4070, #4158, #4172, #4199, #4375, #4395, #4471, #4548, #4612, #4631, #4657, #4796, #5210, #5303, #5360, #5393, #5533, #5692, #5707, #5729, #5773, #5787, #5884, #6046, #6093, #6186, #6223, #6364, #6387, #6567, #6692, #6724, #6939, #6984, #7246, #7270, #7375, #7421, #7434, #7472, #7581, #7724, #7926, #7937 and probably more.. Tagging to increase visibility! * InputText: added native support for UTF-8 text editing and god rid of the wchar buffer. (#7925) WIP (requires subsequent commits for fixes) * InputText: amends: renames, coding style. (#7925) * InputText: amends: add stb_textedit_text() api. (#7925) It seems sensible to push this change in stb_textedit repo eventually. * InputText: amends: add note about STB_TEXTEDIT_GETCHAR. tweak InputTextCalcTextSize() to use similar debug-friendly logic as ImFont:CalcTextSizeA(). misc small tidying up. (#7925) * InputText: amends: fixed next/prev word implementation. (#7925) + replace IMSTB_TEXTEDIT_GETPREVCHARINDEX code with ImTextFindPreviousUtf8Codepoint(). * InputText: amends: fixed undo-stack reconcile. fixed metrics crash. fixes character filtering. (#7925) Refer to imgui_test_suite for tests. * InputText: amends: now can use memchr()/strchr() for line counting. Much faster! (#7925) * Fonts: fixed ellipsis "..." rendering width miscalculation bug introduced in 1.91.0. (#7976) Amend 0f63d3e * Doc: Fix typo. (#7974) * Backends: SDL3: added support for viewport->ParentViewportId field to support parenting windows at OS level. (#7973) * Backends: GLFW+Emscripten: use OSX behaviors automatically when using contrib glfw port. (#7965, #7915) * CI: amend build tests for emscripten (#7965) + Backends: GLFW: minor preemptive fix. * MultiSelect+Tables: fixed an issue where box-select would skip items while drag-scrolling in a table with outer borders. (#7970, #7821). See "widgets_multiselect_boxselect_2" test. * Misc: Made it accepted to call SetMouseCursor() with any out-of-bound value, as a way to allow hacking in custom cursors if desirable. * Viewports: fixed an issue where a window manually constrained to the main viewport while crossing over main viewport bounds isn't translated properly. (#7985) Amend 967073b * CI: disable month-long PVS Studio warning about expiring licence. * Backends: Win32: fixed direct calls to platform_io.Platform_SetWindowPos()/Platform_SetWindowSize() on windows created by application (typically main viewport). * InputText: optimization for large text: using memchr() instead of strchr() shaves 0.2 ms on 865k multi-line text case. Approximately 20%. (#7925) * InputText: minor tidying up of selection search loop (no need to imply it runs in single line mode) * InputText: more tidying up of selection search loop. * InputText: optimize InputTextCalcTextLenAndLineCount() for inactive multiline path. (#7925) * Backends: WGPU: add IMGUI_IMPL_WEBGPU_BACKEND_DAWN/IMGUI_IMPL_WEBGPU_BACKEND_WGPU to support more targets. (#7977, #7969, #6602, #6188, #7523) * Backends: Win32: fixed an issue where a viewport destroyed while clicking would hog mouse tracking and temporary lead to incorrect update of HoveredWindow. (#7971) * Backends: Win32: fixed an issue where a viewport destroyed while clicking would hog mouse tracking and temporary lead to incorrect update of HoveredWindow. (#7971) # Conflicts: # backends/imgui_impl_win32.cpp # docs/CHANGELOG.txt * AddFont: added assert to better detect uninitialized struct. (#7993) * Backends: SDL3: rework implementation of ImGuiViewportFlags_NoTaskBarIcon. (#7989) * Tables: using table->InnerClipRect more consistently. Fixes an assertion with tables with borders when clipped by parent. (#6765, #3752, #7428) * Tables: fixed assertion related to inconsistent outer clipping when sizes are not rounded. (#7957) * Windows: fixed an issue where double-click to collapse could be triggered even while another item is active. (#7841, #7369) * Inputs: SetNextItemShortcut() with ImGuiInputFlags_Tooltip doesn't show tooltip when item is active. * Tables: fixed auto-width columns when using synced-instances of same table. (#7218) Amend d3c3514 * InputText: fixed not filling callback's SelectionEnd. (#7925) Broken by abd07f6 * Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997) Backends: Win32: Refactor ImGui_ImplWin32_KeyEventToImGuiKey() logic. Ref #7672 * Backends: ensure that ImGuiPlatformMonitor list is available after backend Init call. (#7995) * Version 1.91.2 * Version 1.91.3 WIP * Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999) * Error check: clarified that carriage returns are emitted by our code. Added helper default callback. Comments. (#1651) (doesn't affect test engine hook for it as trailing \n are trimmed anyhow) * Error check: fixed build when using IMGUI_DISABLE_DEBUG_TOOLS. * Scrollbar: Shift+Click always use absolute positionning scroll. (#8002, #7328) * Scrollbar: added io.ConfigScrollbarScrollByPage setting. (#8002, #7328) * Backends: WGPU: Fix new WGPUStringView breaks shader compilation. (#8009, #8010) * Backends: SDL2, SDL3: Fixed building for UWP platforms. (#8008) * Error Handling: fixed an issue ErrorCheckEndWindowRecover() when aborting in a child inside a tab bar. (#1651) * TestEngine: log calls don't need testing hook active. Docs: tweak comments on BeginDisabled(false)/EndDisabled() pairs. * Refactor: moved ImGuiContext contructor to imgui.cpp * Internals: misc tweaks to facilitate branch merging. * Error handling: rework error tooltip logic (will be reused by upcoming feature). (#7961, #7669, #1651) + Comments * Windows: BeginChild(): made it possible to call SetNextWindowSize() on a child window using ImGuiChildFlags_ResizeX/ImGuiChildFlags_ResizeY. (#1710, #8020) * Internals: NewFrame: move the window reset loop higher up, namely before UpdateHoveredWindowAndCaptureFlags() -> FindHoveredWindowEx(). This allows using FindHoveredWindowEx() from anywhere in the frame. * Error Handling, Debug Log: added IMGUI_DEBUG_LOG_ERROR() with special handling. (#5855, #1651, #5654) * Error Handling: rewired asserts in PopID(), PopFont(), PopItemFlag(), EndDisabled(), PopTextWrapPos(), PopFocusScope(), PopItemWidth() to use IM_ASSERT_USER_ERROR(). (#1651, #5654) * Error Handling: replaced log callback in recovery functions with calls to IM_ASSERT_USER_ERROR(). (#1651, #5654) This commit is not meant to be functional as-is (it will break test engine recovery). This is mostly to reduce/remove noise from upcoming commits. * Error Handling: enabled experimental recovery systems. (#1651, #5654) Setup a couple of features to configure them, including ways to display error tooltips instead of assserting. * Error Handling: fixed not rewinding to recorded tree and id stack size (#1651) * Comments. Fixed warnings. * Comments. Fixed warnings. * Silence PVS Studio static analyzer false positives. * Comments (#1651) * TabBar: added TabBarQueueFocus() by name for non-docking tab bars. (#8029, #6681) * TabBar: added TabBarQueueFocus() by name for non-docking tab bars. (#8029, #6681) Amend 655fcf8 * Tooltips, Drag and Drop: Fixed an issue where the fallback drag and drop payload tooltip appeared during drag and drop release. E.g. it would otherwise appear when releasing a color button payload. * Tooltips, Drag and Drop: Stabilized name of drag and drop tooltip window. (#8036) * Tooltips: Tooltips triggered from touch inputs are positionned above the item. (#8036) * Backends: SDL3: fixes use of now removed SDL_bool. * Backends: Win32: Use ResisterClassW()/CreateWindowExW() for secondary viewports. (#7979, #5725) * Drags, Slider: added ImGuiSliderFlags_ClampOnInput, ImGuiSliderFlags_ClampZeroRange. (#7968, #3361, #76) * Docs: amend docs to explain case of using multiple overlayed ButtonBehavior(). (#8030, #7961, #7669) * Fixed static analyser warning. Amend b3c8747 * Version 1.91.3 * Version 1.91.4 WIP * Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'. This is likely to trigger merging issues. If it does, best to always get "theirs" and rename in there. * Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590) * Backends: Vulkan: fixed warnings when building in 32-bit mode. * Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502) * Backends: changed all backends to allow enabling ImGuiConfigFlags_ViewportsEnable after initialization. (#5371) * cmake * Update README.md (#2) * added SDL link in cmake (#1) * more organized cmake (#3) * Updating (#4) * Adding glfw and system handling (#5) * added the setting of glfw and handle systems without input * off * ops * little thang * duplicated case values * again --------- Signed-off-by: Sunrisepeak <speakshen@163.com> Co-authored-by: ocornut <omarcornut@gmail.com> Co-authored-by: Thomas Stehle <th.stehle@icloud.com> Co-authored-by: Cyao <94928179+cheyao@users.noreply.github.com> Co-authored-by: chenqiudu <chenqiudu@kuaishou.com> Co-authored-by: Laurent Dufresne <laurent.dufresne@hotmail.com> Co-authored-by: Rémi Hérilier <rherilier@yahoo.fr> Co-authored-by: SPeak <speakshen@163.com> Co-authored-by: Mark Jansen <mark.jansen@reactos.org> Co-authored-by: lunarlattice <18731514+lunarlattice0@users.noreply.github.com> Co-authored-by: Nicolas Noble <nicolasnoble@users.noreply.github.com> Co-authored-by: RT2 <contact@rt2.fr> Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com> Co-authored-by: Pavel Rojtberg <rojtberg@gmail.com> Co-authored-by: BillKek <51540758+BillKek@users.noreply.github.com> Co-authored-by: tanoxyz <36295026+tanoxyz@users.noreply.github.com> Co-authored-by: James Wrigley <JamesWrigley@users.noreply.github.com> Co-authored-by: omar <ocornut@users.noreply.github.com> Co-authored-by: Matt Guerrette <direct3Dtutorials@gmail.com> Co-authored-by: Yan Pujante <yan@pongasoft.com> Co-authored-by: CrackedMatter <81803926+CrackedMatter@users.noreply.github.com> Co-authored-by: scribam <scribam@users.noreply.github.com> Co-authored-by: Pascal Thomet <pthomet@gmail.com> Co-authored-by: alektron <alektron1@gmail.com> Co-authored-by: David Briscoe <43559+idbrii@users.noreply.github.com> Co-authored-by: Aaron C Gaudette <acg@aaronsee.media> Co-authored-by: Mark Sibly <marksibly@gmail.com>
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