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This repository has been archived by the owner on May 5, 2022. It is now read-only.
They do pretty much the same kind of thing, differences are:
loadLayer takes the info and adds to a tileMap (gfx object)
loadObjects takes the info and creates new game entities (gfx + entity object)
The text was updated successfully, but these errors were encountered:
They do pretty much the same kind of thing, differences are:
loadLayer takes the info and adds to a tileMap (gfx object)
loadObjects takes the info and creates new game entities (gfx + entity object)
The text was updated successfully, but these errors were encountered: