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Add example using three-d
#1398
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https://github.com/asny/three-d recently merged a PR adding `glow` support: asny/three-d#210 This means it is a prime candidate for embedding 3D painting inside an eframe app. There are currently a few kinks that need to be figured out: When reusing the same three_d context over time (as one should), we only get one frame of egui together with three_d, and then after that a black screen with just the three_d painting on top. I need to fix that before merging this PR. `Shape` is `Send + Sync` and `three_d::Context` is not. This means we cannot store a three_d context and send it to the `Shape::Callback`. So we either need to recreate the three_d context each frame (obviously a bad idea), or access it through a `thread_local` hack. This PR adds both as examples, with a checkbox to switch. We could consider making `Shape: !Send + !Sync`, but that would mean `egui::Context` could not be `Send+Sync` either (because the egui context stores shapes). This is discussed in #1399
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EDIT: rebased in #1407
https://github.com/asny/three-d recently merged a PR adding
glow
support: asny/three-d#210.This means it is a prime candidate for embedding 3D painting inside an eframe app.
There are currently a few kinks that need to be figured out:
Send+Sync
Sudden egui paint failure
When reusing the same
three_d
context over time (as one should), we get two(!) good frames ofegui+three_d
, but frame three and onwards theegui
painting breaks (nothing is painted), but thethree_d
still works. Very weird!EDIT: fixed by asny/three-d@07bbf3b
Viewport
The
thee-d
camera requires a viewport (in pixels). This need to be passed in to thePaintCallback
function, or there needs to be some way of tellingthree-d
to use the currently set viewport (less likely).EDIT: fixed by 9181dc7
Anti-aliasing
It would be nice to enable MSAA to smooth out the edges.
Shape: Send + Sync
Shape
isSend + Sync
andthree_d::Context
is not. This means we cannot store a three_d context and send it to theShape::Callback
.So we either need to recreate the three_d context each frame (obviously a bad idea), or access it through a
thread_local
hack. This PR adds both as examples, with a checkbox to switch.We could consider making
Shape: !Send + !Sync
, but that has a lot of downstream implications, as discussed in #1399