Release 1.0.1: Framework and Balancing
Now that the 1.0 is out, I can focus on improvements to the boilers and preparing for larger updates. In this version:
Gameplay-wise:
- Added configuration for steam boiler properties.
- Multiplied the steam boil rate by five.
- Made slight modification to boiler block textures.
Code-wise:
- Moved multiblock-scanning code into an abstract class to prepare for future controller types.
- Made water consumption dependent on steam production value in config