Repository for my Unity shaders for VRChat. Most features now also available in shader graph: https://github.com/z3y/ShaderGraph-BuiltIn
An optimized Standard shader replacement for VRChat Worlds
- Accurate PBR Shading
- Bakery Features
- Geometric Specular AA
- Antialiased Cutout (A2C)
- Lightmap Specular Occlusion
- Bicubic Lightmap
- Improved Parallax
- Emission Multiply Base
- Emission GI Multiplier
- Detail Blending: Overlay, Screen, Multiply X2, Replace
- Detail Height Blending
- Decal
- Transparency Modes: Cutout, Fade, Premultiply, Additive, Multiply
- GPU Instanced Properties
- Non-Important lights per pixel
- ACES
- LTCGI
- Simple Wind
- Texture Packing
- Box Projection on Quest
- Add the git url
https://github.com/z3y/shaders.git
with the package manager - Or Clone the repository and import into Unity Assets folder
An editor unity for toggling local keywords globally Window > z3y > Global Keywords
. It can be used for any shader or keyword where it makes sense
If you want to ask something add me z3y#3214 or join the Discord. Please report bugs if you find them https://github.com/z3y/shaders/issues