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# Sample workflow for building and deploying a Jekyll site to GitHub Pages | ||
name: Deploy Jekyll with GitHub Pages dependencies preinstalled | ||
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on: | ||
# Runs on pushes targeting the default branch | ||
push: | ||
branches: ["master"] | ||
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# Allows you to run this workflow manually from the Actions tab | ||
workflow_dispatch: | ||
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# Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages | ||
permissions: | ||
contents: read | ||
pages: write | ||
id-token: write | ||
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# Allow one concurrent deployment | ||
concurrency: | ||
group: "pages" | ||
cancel-in-progress: true | ||
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jobs: | ||
# Build job | ||
build: | ||
runs-on: ubuntu-latest | ||
steps: | ||
- name: Checkout | ||
uses: actions/checkout@v3 | ||
- name: Build with Jekyll | ||
uses: actions/jekyll-build-pages@v1 | ||
with: | ||
source: ./ | ||
destination: ./_site | ||
- name: Upload artifact | ||
uses: actions/upload-pages-artifact@v1 | ||
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# Deployment job | ||
deploy: | ||
environment: | ||
name: github-pages | ||
url: https://retro-pc.github.io/d2s-editor | ||
runs-on: ubuntu-latest | ||
needs: build | ||
steps: | ||
- name: Deploy to GitHub Pages | ||
id: deployment | ||
uses: actions/deploy-pages@v1 |
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data | ||
.idea | ||
node_modules |
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Description of Ai Parameters | ||
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/* ================================================================ */ | ||
"Brute" Ai | ||
Yeti | ||
Thorn Hulk | ||
Baboon Demon | ||
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This Ai always walks towards the player & engages in melee | ||
if the monster is in range but decides not to strike it will circle | ||
left or right | ||
---------------------------------------------------------------------- | ||
P1 Pct chance to strike - set this to affect attack speed | ||
P2 Pct chance to do Attack2 - the more powerful one | ||
P3 - | ||
P4 - | ||
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Missiles: None | ||
Skills: None | ||
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/* ================================================================ */ | ||
"Conservative" Ai | ||
Evil Spider | ||
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This Ai may not intially attack, though it will do so if it is struck | ||
It will flee if it is hurt beyond a certain threshold | ||
---------------------------------------------------------------------- | ||
P1 Pct chance to strike - set this to affect attack speed | ||
P2 Pct chance to do Attack2 - the more powerful attack | ||
P3 Chance to decide to engage in to attack | ||
P4 Pct health to flee | ||
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/* ================================================================ */ | ||
Corrupt Rogue | ||
---------------------------------------------------------------------- | ||
P1 Not melee - pct chance of walking towards/circle enemy else | ||
delay | ||
P2 Melee - pct chance of doing attack else delay | ||
P3 Delay time | ||
P4 - | ||
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Missiles: None | ||
Skills: None | ||
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Spike Fiend | ||
---------------------------------------------------------------------- | ||
P1 Not melee - distance where missile is considered | ||
P2 Missile considered - pct chance of attack else runaway | ||
P3 Missile considered - amt of extra missiles to fire | ||
P4 Not melee/melee - amt to move once wandering or runaway is | ||
done | ||
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Missiles: Spike1, Spike2, Spike3, Spike4, Spike5 | ||
Skills: None | ||
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Big Head | ||
---------------------------------------------------------------------- | ||
P1 Pct health left before go into run and shoot mode | ||
P2 - | ||
P3 - | ||
P4 - | ||
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Missiles: BigHead1, BigHead2, BigHead3, BigHead4, BigHead5 | ||
Skills: None | ||
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Zombie | ||
---------------------------------------------------------------------- | ||
P1 Distance before they realize person | ||
P2 If person not realize, the chance they'll walk randomly else | ||
delay | ||
P3 Pct chance to do Attack1 else Attack2 | ||
P4 - | ||
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Missiles: None | ||
Skills: None | ||
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Fallen | ||
---------------------------------------------------------------------- | ||
P1 Pct that special anim will run all in group will attack | ||
P2 Pct Attack1 (forehand) will be run over Attack2 | ||
P3 Distance away from player that they are still in wandering | ||
mode | ||
P4 When melee distance from player - pct that I will attack | ||
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Missiles: None | ||
Skills: None | ||
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Fallen Shaman | ||
---------------------------------------------------------------------- | ||
P1 If there are dead, pct chance I'll raise them | ||
P2 If I have a ranged enemy, pct chance I'll shoot | ||
P3 If I don't shoot or raise, pct chance I'll move | ||
P4 - | ||
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Missiles: ShaFire1, ShaFire2, ShaFire3, ShaFire4, ShaFire5 | ||
Skills: None | ||
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Andariel | ||
---------------------------------------------------------------------- | ||
P1 Pct chance to shoot else attack | ||
P2 - | ||
P3 - | ||
P4 - | ||
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Missiles: Andrial | ||
Skills: None | ||
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Skeleton | ||
---------------------------------------------------------------------- | ||
P1 If not attack distance, pct chance I'll walk to enemy else | ||
delay | ||
P2 If in attack distance, pct chance I'll swing else delay | ||
P3 Delay amt | ||
P4 If attacking, pct chance I'll do Attack1 else Attack2 | ||
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Missiles: None | ||
Skills: None | ||
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Pin Head | ||
---------------------------------------------------------------------- | ||
P1 If attack distance, pct chance to attack | ||
P2 If attack distance, and I don't attack, the amount of frames | ||
I'll delay | ||
P3 If not attack distance, pct chance I'll walk to nearest player | ||
P4 If not attack distance, and I don't walk, the amount of frames | ||
I'll delay | ||
P5 If attacking, pct chance I'll do Smite | ||
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Missiles: None | ||
Skills: Smite: Damage, (1 - 4) * SkillLvl | ||
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Serpent Demon | ||
---------------------------------------------------------------------- | ||
P1 If attack distance, pct chance to attack | ||
P2 If attacking, pct chance I'll do attack1 (tail poke) else | ||
attack2 (claw swipe) | ||
P3 If attack distance, and I don't attack, the amount of frames | ||
I'll delay | ||
P4 If not attack distance, pct chance I'll Zeal towards players | ||
else I'll just walk | ||
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Missiles: None | ||
Skills: Zeal: Damage, | ||
(40 * (amount of time through run cycle)) / SkillLvl | ||
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Scarab | ||
---------------------------------------------------------------------- | ||
P1 If attack distance, pct chance to attack | ||
P2 If attacking, and not Jab skilling, pct chance I'll do attack1 | ||
(ax looking thing) else attack2 (leg poke) | ||
P3 If attack distance, and I don't attack, the amount of frames | ||
I'll delay | ||
P4 If attacking, pct chance I'll do Jab Skill else I'll do | ||
regular attack stuff | ||
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Missiles: None | ||
Skills: Jab: DamageMin, 5 * SkillLevel; DamageMax, | ||
DamageMin + 15; ToHit, 15 + (SkillLevel * 5) | ||
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Sand Raider | ||
---------------------------------------------------------------------- | ||
P1 Pct health left so that I will start looking for other | ||
monsters to retreat to | ||
P2 If not in attack distance, pct chance I'll circle around | ||
P3 If attack distance, pct chance I'll attack | ||
P4 If attack distance, and I don't attack, number of frames I'll | ||
delay | ||
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Missiles: None | ||
Skills: FireHit: FireDamMin, 5 * SkillLevel; FireDamMax, | ||
FireDamMin + 15; ToHit, 15 + (SkillLevel * 5) | ||
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Sand Maggot | ||
---------------------------------------------------------------------- | ||
P1 If not damaged (< 30%), and I'm underground, I'll come up when | ||
the player is in this distance | ||
P2 If damaged, player farther than 7 and, I don't lay an egg, pct | ||
chance I'll shoot else walk | ||
P3 Max Eggs to lay. | ||
P4 If attack distance, pct chance I'll attack else pause | ||
P5 Time I'm going to stay up or down minimum | ||
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Missiles: GooSpit1, GooSpit2, GooSpit3, GooSpit4, GooSpit5 | ||
Skills: None | ||
Note: Maggots now lay eggs up to their max if they haven't decided | ||
to do anything else of interest. | ||
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Sand Maggot Baby | ||
---------------------------------------------------------------------- | ||
P1 If attack distance, pct chance I'll attack | ||
P2 If attack distance, and I don't attack, number of frames I'll | ||
delay | ||
P3 If not attack distance, pct chance I'll walk towards player | ||
P4 If not attack distance, and I don't walk towards, number of | ||
frames I'll delay | ||
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Missiles: None | ||
Skills: None | ||
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Sand Maggot Egg | ||
---------------------------------------------------------------------- | ||
P1 Frames delay before spawning | ||
P2 Amount of maggots to spawn | ||
P3 - | ||
P4 - | ||
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Missiles: None | ||
Skills: None | ||
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Greater Mummy | ||
---------------------------------------------------------------------- | ||
P1 If player is next to me or in gas range, pct chance I'll | ||
attack | ||
P2 If I don't swipe or gas, pct chance if there's dead I'll | ||
resurrect | ||
P3 If I don't swipe, gas, or res, pct chance if there's hurt I'll | ||
heal'em | ||
P4 If I don't swipe, gas, res, or heal, pct chance I'll try to | ||
shoot | ||
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Missiles: UnHolyBolt1, UnHolyBolt2, UnHolyBolt3, UnHolyBolt4, | ||
Mummy1, Mummy2, Mummy3, Mummy4 | ||
Skills: Resurrect: none | ||
Heal: HealMin, 5 * SkillLevel; HealMax, | ||
HealMin + 15 | ||
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Mummy | ||
---------------------------------------------------------------------- | ||
P1 Distance before they realize person | ||
P2 If person not realize, the chance they'll walk randomly else | ||
delay | ||
P3 Pct chance to do Attack1 else Attack2 | ||
P4 - |
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Arena Suicide PlayerKill PlayerKillPercent MonsterKill PlayerDeath PlayerDeathPercent MonsterDeath | ||
Deathmatch -6 2 10 1 -2 -10 -1 |
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Name Token | ||
Lite lit | ||
Medium med | ||
Heavy hvy |
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