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[main] Fix LoaderAllocator computation for a generic type instance #111706
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8aa00c8
Take defining type loader allocator into account when computing loade…
alexey-zakharov e6c924f
Added a test that validates ALC unload when it participates in a stat…
alexey-zakharov 3a4e07c
Addressed codereview comment
alexey-zakharov e5dea2d
Updated https://github.com/mono/mono/issues/15142 to https://github.c…
alexey-zakharov cdc0934
Merge branch 'main' into dotnet-upstream/fix-computeloaderallocator
alexey-zakharov 83233e9
Merge branch 'main' into dotnet-upstream/fix-computeloaderallocator
alexey-zakharov 5444cb6
Merge branch 'main' into dotnet-upstream/fix-computeloaderallocator
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Original file line number | Diff line number | Diff line change |
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@@ -1,14 +1,10 @@ | ||
// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
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using Xunit; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Reflection; | ||
using System.Reflection.Emit; | ||
using System.Threading.Tasks; | ||
using Xunit; | ||
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namespace System.Runtime.Loader.Tests | ||
{ | ||
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@@ -189,7 +185,7 @@ public static void DefaultAssemblyLoadContext_Properties() | |
Assert.Contains("\"Default\"", alc.ToString()); | ||
Assert.Contains("System.Runtime.Loader.DefaultAssemblyLoadContext", alc.ToString()); | ||
Assert.Contains(alc, AssemblyLoadContext.All); | ||
Assert.Contains(Assembly.GetCallingAssembly(), alc.Assemblies); | ||
Assert.Contains(typeof(int).Assembly, alc.Assemblies); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I've updated the test because it was failing as the calling assembly for the test method is xunit assembly which is not in the Default ALC and I suppose is test runner implementation specific |
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} | ||
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[Fact] | ||
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if pDefinitionModule != null we effectively fall through to it if it is collectible or not at the end, so I've decided to remove the if block