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[tests] Disable some of linkall's SealerTest in .NET/Release until we…
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… can implement them. (#9575)

Fixes these test failures:

    Linker.Sealer.SealerTest
    [FAIL] Final :   A
        Expected: True
        But was:  False
            at Linker.Sealer.SealerTest.Final()

    [FAIL] Sealed :   Sealable
        Expected: True
        But was:  False
            at Linker.Sealer.SealerTest.Sealed()

    [FAIL] Virtual :   C
        Expected: False
        But was:  True
            at Linker.Sealer.SealerTest.Virtual()
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rolfbjarne authored Sep 7, 2020
1 parent 0a1a68a commit c56b893
Showing 1 changed file with 9 additions and 0 deletions.
9 changes: 9 additions & 0 deletions tests/linker/ios/link all/SealerTest.cs
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,9 @@ public class Subclass : Base, Interface {
[Preserve (AllMembers = true)]
public class SealerTest {

#if !DEBUG && NET
[Ignore ("https://github.com/xamarin/xamarin-macios/issues/9573")]
#endif
[Test]
public void Sealed ()
{
Expand All @@ -59,6 +62,9 @@ public void Sealed ()
#endif
}

#if !DEBUG && NET
[Ignore ("https://github.com/xamarin/xamarin-macios/issues/9573")]
#endif
[Test]
public void Final ()
{
Expand All @@ -79,6 +85,9 @@ public void Final ()
#endif
}

#if !DEBUG && NET
[Ignore ("https://github.com/xamarin/xamarin-macios/issues/9573")]
#endif
[Test]
public void Virtual ()
{
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6 comments on commit c56b893

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🔥 Tests failed catastrophically on VSTS: device tests iOS (Cambridge) 🔥

Failed provisioning profiles.

Pipeline on Agent

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🔥 Tests failed catastrophically on VSTS: device tests iOS (Cambridge) 🔥

Failed installing dependencies.

Pipeline on Agent

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🔥 Jenkins job (on internal Jenkins) failed in stage(s) 'Package XM tests' 🔥

Provisioning succeeded
Build succeeded
✅ Packages built successfully

View packages

API Diff (from stable)
API Diff (from PR only) (no change)
Generator Diff (no change)
Test run succeeded

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❌ Device tests failed on VSTS: device tests iOS (DDFun) ❌

Device tests failed on VSTS: device tests iOS (DDFun).

Test results

65 tests failed, 85 tests passed.

Failed tests

Pipeline on Agent XAMTESTMAC01

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❌ Device tests failed on VSTS: device tests tvOS (DDFun) ❌

Device tests failed on VSTS: device tests tvOS (DDFun).

Test results

18 tests failed, 132 tests passed.

Failed tests

  • monotouch-test/tvOS - device/Debug: Failed
  • monotouch-test/tvOS - device/AssemblyBuildTarget: dylib (debug): Failed
  • monotouch-test/tvOS - device/AssemblyBuildTarget: SDK framework (debug): Failed
  • monotouch-test/tvOS - device/AssemblyBuildTarget: dylib (debug, profiling): Failed
  • monotouch-test/tvOS - device/AssemblyBuildTarget: SDK framework (debug, profiling): Failed
  • monotouch-test/tvOS - device/Release: Failed
  • monotouch-test/tvOS - device/AssemblyBuildTarget: SDK framework (release): Failed
  • monotouch-test/tvOS - device/Debug (dynamic registrar): Failed
  • monotouch-test/tvOS - device/Release (all optimizations): Failed
  • monotouch-test/tvOS - device/Debug (all optimizations): Failed
  • monotouch-test/tvOS - device/Debug: SGenConc: Failed
  • monotouch-test/tvOS - device/Debug (interpreter): Failed
  • monotouch-test/tvOS - device/Debug (interpreter -mscorlib): Failed
  • monotouch-test/tvOS - device/Release (interpreter -mscorlib): Failed
  • [NUnit] Mono BCL tests group 2/tvOS - device/Debug: Failed
  • [NUnit] Mono BCL tests group 2/tvOS - device/AssemblyBuildTarget: SDK framework (debug): Failed
  • dont link/tvOS - device/AssemblyBuildTarget: SDK framework (release): Crashed
  • link all/tvOS - device/AssemblyBuildTarget: dylib (debug, profiling): TimedOut

Pipeline on Agent XAMTESTMAC14

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❌ Device tests failed on VSTS: device tests iOS32b (Cambridge) ❌

Device tests failed on VSTS: device tests iOS32b (Cambridge).

Test results

15 tests failed, 146 tests passed.

Failed tests

  • monotouch-test/iOS Unified 32-bits - device/Debug: Failed
  • monotouch-test/iOS Unified 32-bits - device/AssemblyBuildTarget: dylib (debug): Failed
  • monotouch-test/iOS Unified 32-bits - device/AssemblyBuildTarget: SDK framework (debug): Failed
  • monotouch-test/iOS Unified 32-bits - device/AssemblyBuildTarget: dylib (debug, profiling): Failed
  • monotouch-test/iOS Unified 32-bits - device/AssemblyBuildTarget: SDK framework (debug, profiling): Failed
  • monotouch-test/iOS Unified 32-bits - device/Release: Failed
  • monotouch-test/iOS Unified 32-bits - device/Release: UseThumb: Failed
  • monotouch-test/iOS Unified 32-bits - device/AssemblyBuildTarget: SDK framework (release): Failed
  • monotouch-test/iOS Unified 32-bits - device/Release (all optimizations): Failed
  • monotouch-test/iOS Unified 32-bits - device/Debug (all optimizations): Failed
  • monotouch-test/iOS Unified 32-bits - device/Debug: SGenConc: Failed
  • [NUnit] Mono BCL tests group 2/iOS Unified 32-bits - device/Release: UseThumb: TimedOut
  • mscorlib Part 1/iOS Unified 32-bits - device/Release: BuildFailure Known issue: Undefined symbol ___multi3 on Release Mode.
  • mscorlib Part 1/iOS Unified 32-bits - device/Release: UseThumb: BuildFailure Known issue: Undefined symbol ___multi3 on Release Mode.
  • mscorlib Part 1/iOS Unified 32-bits - device/AssemblyBuildTarget: SDK framework (release): BuildFailure Known issue: Undefined symbol ___multi3 on Release Mode.

Pipeline on Agent XI-CAPTAIN-MARVEL

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