Isolate shrine/quest pool RNG from global RNG state #6831
Merged
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This PR begins the process of isolating seeded random number generators from the global RNG state. I expect that item generation and dungeon generation will each need a fairly sizeable set of changes to ensure RNG instances are being passed around appropriately to avoid compatibility issues so I plan to do the same for each of them in separate PRs. After those are out of the way, we can look into potentially scrubbing out the remaining calls to
SetRndSeed()
and changing up how various seeds get generated.