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Fix incorrect vars set on missile
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kphoenix137 committed Jul 16, 2023
1 parent 20c6b98 commit 4564599
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions Source/missiles.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1737,13 +1737,13 @@ void AddArrow(Missile &missile, AddMissileParameter &parameter)
const Monster &monster = *missile.sourceMonster();

missile._midam = monster.minDamage; // min physical damage
missile.var1 = monster.maxDamage; // max physical damage
missile.var3 = monster.maxDamage; // max physical damage
} break;
case MissileSource::Trap: {
switch (missile._mitype) {
case MissileID::Arrow:
missile._midam = currlevel; // min physical damage
missile.var1 = 2 * currlevel; // max physical damage
missile.var3 = 2 * currlevel; // max physical damage
break;
case MissileID::LightningArrow:
case MissileID::FireArrow:
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