Skip to content

Supports managing actor creation and communication using xstate machines

Notifications You must be signed in to change notification settings

dhirjgupta/xstate-actor-ecosystem

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

9 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

xstate-actor-ecosystem

This library implements a custom actor model mechansim and the means of communication amongst the actors within that "ecosystem" of actors. It was built primarily with React.js in mind, though it isn't limited to use in React.js in any way.

A React.js example

Create a file and initialize one or more actor ecosystems and export

// ecosystems.js
import { initActorEcosystem } from '@xstate-ecosystem/core'

export const {
    actors,
    registerActor,
    ecoActions
} = initActorEcosystem();

To register an actor:

// MyComponent.js
import {registerActor} from './ecosystem';

const MyComponent = (props) => {
    const ref = React.useRef();
    const [machine, send] = useMachine(
        MachineA.withConfig({
            services: generateAnimationServices(ref)
        })
    );
    React.useEffect(() => {
        registerActor(machine, send, 'MachineA');
    }, []);

    ...
}

In your machine definition, import the ecoActions object of the ecosystem.

// MachineA.js
import { ecoActions } from '../ecosystem'

const MachineA = Machine({
    id: ...
    states: ...
    },
    actions: {
        action1: () => {
            ecoActions.sendTo({
                to: ['MachineB', 'MachineC'],
                msg: {
                    type: "EVENT_NAME",

                }
            });
        },
        action2: () => {
            ecoActions.broadcast({
                type: "EVENT_NAME",
            });
        }
    },
    services: {...}
})

API

initActorEcosystem - fn called with no arguments which creates an actor ecosystem. Returns an object containing:

  1. actors - Dictionary of objects, describing a registered actor, each of the shape:
{
    state: State<any, any, any>;
    send: (event: Event<any>) => void;
    id: string;
}
  1. registerActor - fn used to register an actor in the ecosystem. Fn signature: (state: State<any, any, any>, send: (event: Event<any>) => void, id: string) => void

  2. ecoActions - object containing two means to handle communications amongst your registered actors:

    1. broadcast - fn used to send an event to all registered actors. Whether they listen for that event or not is a separate matter, which makes this the recommended default communication mechanism. Takes an argument of type: Event<any>

    2. sendTo - fn used to send an event to one or more particular registered actors. This is used when many actors listen for a certain type of event, but you only want particular actors reacting to it. Takes an argument of type:

      {
          to: string[] // list of registered actor ids to send to,
          msg: Event<any> // event you wish to send
      }

About

Supports managing actor creation and communication using xstate machines

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published