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A Unity Project for making your own Gorilla Tag shirts.

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GorillaShirtsUnityProject

This is a Unity Project for my mod GorillaShirts which lets you put on custom shirt cosmetics in the game. With this Unity project it will let you create your own custom shirt cosmetics with a variety of different options.

Requirements

To run the project you are going to need two things:

Installing the project

To install the project, go to the top of this page, click on the “Code” button and then click on the “Download ZIP” button that appears in the dropdown menu. Extract the ZIP folder that was downloaded onto your device, we will now call this file the project directory.

Opening the project

In Unity Hub, click on the “Open” button, and locate the folder extracted from the ZIP you just downloaded. I recommend using 7Zip to extract your folders but you can use anything you want.

Locating the scene

Once the project is opened, the first thing you need to do is go into the correct scene. In the bottom "Assets" tab on default, double click on the "Scenes" folder and then the "Shirt Creation" option.

About the ShirtDescriptor

Once your scene is opened, you should see a wide selection of shirts you can adjust (Includes Hoodies, Turtlenecks, T-Shirts, Croptops) or you can use one of the four template stands to create your own shirt. Each stand has the "ShirtDescriptor" component applied to it, using this component you are able to tell the project information relating to your shirt which includes:

  • Name, Author, Description
  • Objects (Body, Upper Arms, Lower Arms, etc.)
  • Custom Colour (All colours will match the player wearing the shirt)


About the ShirtExporter

On the top of the Unity window, you should see a button labeled as "GorillaShirts", and then an option labeled "Shirt Exporter", once you click on the option it should open the ShirtExporter. The ShirtExporter is where you export your shirt as a .shirt file that can be used by GorillaShirts to include your shirt into the mod.


Creating your shirt

To create your shirt, you must include the correct descriptor information, the correct parents for the objects, and the correct references.

Correct descriptor information

When creating your shirt you can edit the ShirtDescriptor data at any time by adjusting the variables. Here is a chart which contains the variable and how it plays into how your shirt is exported.

Variable Action
Name The name of the shirt
Author The author of the shirt
Description The description of the shirt
Custom Colors If enabled, all colours will match the player wearing the shirt



Correct parents

For your shirt to be mapped correctly, the objects used for your shirt have to be in a certain object inside of the Gorilla rig. Here is a chart which contains the object type and what the parent of the object should be in the Gorilla rig.

Type Parent Path
Body body Gorilla Rig/body
Left Upper Arm upper_arm.L Gorilla Rig/body/shoulder.L/upper_arm.L
Left Lower Arm forearm.L Gorilla Rig/body/shoulder.L/upper_arm.L/forearm.L
Right Upper Arm upper_arm.R Gorilla Rig/body/shoulder.R/upper_arm.R
Right Lower Arm forearm.R Gorilla Rig/body/shoulder.R/upper_arm.R/forearm.R



Correct references

Finally, you will need to connect the shirt objects to the descriptor, they can't be found on their own. For instance the Body object will go into the Body object variable, the Right Upper Hand object for instance will go into the Right Upper Hand object variable.



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A Unity Project for making your own Gorilla Tag shirts.

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