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Meshes with multiple submeshes are not handled properly when using ODE as the collision detector. This is because the indices for each submesh start from 0 in Assimp, but the input to ODE requires the vertices and indices of all submeshes to be merged.
The issue can manifest itself in various ways, but the simplest example I came up with is to create a plane and a box in one mesh and have a sphere fall onto the plane.
Before
![dart_before_fix](https://user-images.githubusercontent.com/206116/58362094-f12d2400-7e58-11e9-933c-63c0e537136e.gif)
After
![dart_after_fix](https://user-images.githubusercontent.com/206116/58362088-e2df0800-7e58-11e9-97c6-ef040f854912.gif)
I have attached the mesh for reference
plane_with_box.zip