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update readme
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csbhr committed Jul 10, 2023
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Expand Up @@ -87,11 +87,11 @@ sh run_mesh_add_eyeball.sh # Please refer to this script for detailed configura
## Generate a UV-texture map from a single facial image

There are two ways to generate a UV-texture map from a given facial image:
1. Facial editing + texture unwrapping
2. RGB fitting
1. Facial editing + texture unwrapping (Section 3.1 of the paper)
2. RGB fitting (Section 4.2 of the paper)

#### 1. UV-texture map from: facial editing + texture unwrapping
- The FFHQ-UV dataset is created from the FFHQ dataset in this way (Section 3.1 of the paper).
- The FFHQ-UV dataset is created from the FFHQ dataset in this way.
- See source codes of [facial UV-texture dataset creation pipeline](./README.md#create-facial-uv-texture-dataset), which including GAN inversion, attribute detection, StyleGAN-based editing, and texture unwrapping steps.
- Advantages:
- The generated textures are directly extracted from facial images, which are detailed and with high-quality.
Expand All @@ -101,7 +101,7 @@ There are two ways to generate a UV-texture map from a given facial image:
- The StyleGAN-based editing would change the ID of the faces, resulting in textures with low-fidelity.

#### 2. UV-texture map from: RGB fitting
- The proposed 3D face reconstruction algorithm (Section 4.2 of the paper).
- The proposed 3D face reconstruction algorithm.
- See source codes of [RGB fitting](./README.md#rgb-fitting).
- Advantages:
- The generated textures are fitted based on the supervision of input faces, which are with high-fidelity.
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