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Meshlet Occlusion Culling
build #1000: Pull request #78 synchronize by crocdialer
October 24, 2024 12:44 10m 3s meshlet_visibility
October 24, 2024 12:44 10m 3s
Meshlet Occlusion Culling
build #999: Pull request #78 synchronize by crocdialer
October 24, 2024 11:39 10m 43s meshlet_visibility
October 24, 2024 11:39 10m 43s
Meshlet Occlusion Culling
build #998: Pull request #78 synchronize by crocdialer
October 23, 2024 13:58 10m 8s meshlet_visibility
October 23, 2024 13:58 10m 8s
Meshlet Occlusion Culling
build #997: Pull request #78 synchronize by crocdialer
October 23, 2024 08:28 10m 0s meshlet_visibility
October 23, 2024 08:28 10m 0s
Meshlet Occlusion Culling
build #996: Pull request #78 synchronize by crocdialer
October 23, 2024 06:59 10m 14s meshlet_visibility
October 23, 2024 06:59 10m 14s
Meshlet Occlusion Culling
build #995: Pull request #78 synchronize by crocdialer
October 22, 2024 16:44 10m 2s meshlet_visibility
October 22, 2024 16:44 10m 2s
Meshlet Occlusion Culling
build #994: Pull request #78 synchronize by crocdialer
October 22, 2024 10:48 9m 30s meshlet_visibility
October 22, 2024 10:48 9m 30s
Meshlet Occlusion Culling
build #993: Pull request #78 synchronize by crocdialer
October 22, 2024 06:08 9m 58s meshlet_visibility
October 22, 2024 06:08 9m 58s
Meshlet Occlusion Culling
build #992: Pull request #78 synchronize by crocdialer
October 22, 2024 06:05 9m 33s meshlet_visibility
October 22, 2024 06:05 9m 33s
Meshlet Occlusion Culling
build #991: Pull request #78 synchronize by crocdialer
October 21, 2024 16:28 9m 57s meshlet_visibility
October 21, 2024 16:28 9m 57s
Meshlet Occlusion Culling
build #990: Pull request #78 synchronize by crocdialer
October 20, 2024 14:04 9m 50s meshlet_visibility
October 20, 2024 14:04 9m 50s
Meshlet Occlusion Culling
build #989: Pull request #78 synchronize by crocdialer
October 20, 2024 12:40 9m 43s meshlet_visibility
October 20, 2024 12:40 9m 43s
Meshlet Occlusion Culling
build #988: Pull request #78 synchronize by crocdialer
October 20, 2024 08:15 9m 55s meshlet_visibility
October 20, 2024 08:15 9m 55s
Meshlet Occlusion Culling
build #987: Pull request #78 opened by crocdialer
October 20, 2024 07:30 10m 5s meshlet_visibility
October 20, 2024 07:30 10m 5s
October 18, 2024 07:30 10m 15s
October 17, 2024 15:07 10m 13s
minor rework: distance -> contribution culling, plus actually enable
build #984: Commit 045059f pushed by crocdialer
October 17, 2024 08:47 10m 26s master
October 17, 2024 08:47 10m 26s
break out lod_shrink_factor
build #983: Commit a9ea9ec pushed by crocdialer
October 16, 2024 15:09 11m 23s master
October 16, 2024 15:09 11m 23s
October 14, 2024 11:40 10m 3s
smooth-step AA for debug triangle-edges
build #981: Commit c65d607 pushed by crocdialer
October 12, 2024 21:07 10m 3s master
October 12, 2024 21:07 10m 3s
October 12, 2024 16:34 10m 40s
Request shader barycentric extension, use for nicer debug-drawing
build #979: Pull request #77 synchronize by crocdialer
October 12, 2024 16:22 9m 51s shader_barycentric
October 12, 2024 16:22 9m 51s
minor cleanup
build #977: Commit f715239 pushed by crocdialer
October 12, 2024 13:18 10m 23s master
October 12, 2024 13:18 10m 23s
minor back/worth on meshlet-size and per-triangle culling
build #976: Commit 091f3ce pushed by crocdialer
October 12, 2024 11:53 9m 47s master
October 12, 2024 11:53 9m 47s