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README
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_ _ ____ _
| \ | | ___ | _ \( )___
| \| |/ _ \| |_) |// __|
| |\ | (_) | __/ \__ \
|_| \_|\___/|_| |___/
__ __ _ ____
| \/ (_)_ __ ___/ ___|_ _____ ___ _ __ ___ _ __
| |\/| | | '_ \ / _ \___ \ \ /\ / / _ \/ _ \ '_ \ / _ \ '__|
| | | | | | | | __/___) \ V V / __/ __/ |_) | __/ |
|_| |_|_|_| |_|\___|____/ \_/\_/ \___|\___| .__/ \___|_|
|_|
v2.0
Game: NoP's Minesweeper v2.0
Files: zxmines2-loading-screen (the full game)
zxmines2-no-loading-screen (the same game,
but without the loading screen).
Language: C with 2 ASM routines (Border and Beep)
Author: Santiago Romero AKA NoP/Compiler Software
LoadSCR: Matriax
Email: sromero at escomposlinux dot org
Date: 24-January-2003
Web: http://www.speccy.org/compiler/
Usage:
Press the '1', '2' or '3' keys to start a new Easy,
Normal and Hard game (determined by board size and
density/number of mines). '4' key changes language
between Spanish and English.
You can use O, P, Q, A for movement and SPACE to
open a cell. You can also use the Sinclair Joystick
1 (6, 7, 8, 9 and 0).
The game rules are easy: just open all the board
cells except for those containing mines. Each cell
will show you if there is a mine near it's 8
neightbours with a number (i.e. 1 says you that
one of it's 8 neightbours is a mine). If you open
all the cells except for the mines, you win. You
lose in case of discovering a mine.
Comments:
I created this game in just 3-4 programming hours
from scratch just to see how much fast it was respect
to BASIC version (v1.0). Quite fast on calcs, and
only a bit faster drawing on the speed, but I feed
that this version is more playable.
It lacks for good sound, just a pair of beeps...
Thanks a lot to Z88DK's developers, specially Dominic
Morris, who helped me solving very fast 2 bugs in
z88dk v1.50 :-)
Thanks also to Matriax for the Loading Screen, and
to tbrazil for the help building the final tapfile.
CU!