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Add Depth Buffer and Other Goodies #17
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Moved the pickbuffer reading code into gbuffer
This will allow placing objects along sightlines
This switches how Utility objects are places and moved. By default, Ruler will place the start where you're looking and the end at you. Sphere will place up to 24m in front of you, stopping at the first wall. Utiliy objects can now also be moved to where you're looking with a button.
Zip to what you're looking at with the press of a button
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cohaereo
requested changes
Jan 21, 2024
Should look better in most cases
cohaereo
requested changes
Jan 23, 2024
cohaereo
approved these changes
Jan 24, 2024
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This adds the ability to query the depth buffer, and uses it to improve Utility object placement.
To assist with look based placement, this also adds an optional crosshair via shaders.