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* Refactor - move SimpleEntity into Gameboard.Api.Features.Common. * Don't bootstrap JobsService in integration test env * Address an issue where Gameboard was incorrectly evaluating whether a challenge has a deployed gamespace after destroy. Resolves #182.
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2 changes: 1 addition & 1 deletion
2
src/Gameboard.Api/Features/ChallengeBonuses/ChallengeBonusMaps.cs
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3 changes: 1 addition & 2 deletions
3
src/Gameboard.Api/Features/ChallengeBonuses/ChallengeBonusModels.cs
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,15 @@ | ||
using System; | ||
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namespace Gameboard.Api.Features.Common; | ||
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public class SimpleEntity | ||
{ | ||
public string Id { get; set; } | ||
public string Name { get; set; } | ||
} | ||
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public sealed class DateRange | ||
{ | ||
public DateTimeOffset Start { get; set; } | ||
public DateTimeOffset End { get; set; } | ||
} |
18 changes: 18 additions & 0 deletions
18
src/Gameboard.Api/Features/ExternalGames/ExternalGamesModels.cs
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,18 @@ | ||
using Gameboard.Api.Features.Common; | ||
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namespace Gameboard.Api.Features.ExternalGames; | ||
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// public sealed class ExternalGameMetaData | ||
// { | ||
// public required SimpleEntity Game { get; set; } | ||
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// } | ||
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// public sealed class ExternalGameMetaDataTeam | ||
// { | ||
// public required string Id { get; set; } | ||
// public required string Name { get; set; } | ||
// public required DateRange Session { get; set; } | ||
// } | ||
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// public sealed class |
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