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Merge pull request #8 from ckosmic/testing
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Original file line number | Diff line number | Diff line change |
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case ${PLATFORM_NAME} in | ||
iphoneos) | ||
export CC="clang -arch arm64 --target=arm64-apple-ios -mios-version-min=13.2 -fobjc-weak -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk -DUSE_GLES -DAAPI_SDL2 -DWAPI_SDL2" | ||
export CXX="clang++ -arch arm64 -mios-version-min=13.2 -fobjc-weak -std=c++11 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk -DUSE_GLES -DAAPI_SDL2 -DWAPI_SDL2" | ||
;; | ||
iphonesimulator) | ||
export CC="clang -arch x86_64 -mios-version-min=13.2 -fobjc-weak -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk -DUSE_GLES -DAAPI_SDL2 -DWAPI_SDL2" | ||
export CXX="clang++ -arch x86_64 -mios-version-min=13.2 -fobjc-weak -std=c++11 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk -DUSE_GLES -DAAPI_SDL2 -DWAPI_SDL2" | ||
;; | ||
esac | ||
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export IOSINCLUDE="${SDL2_INCLUDE_DIR}/" | ||
export IOSLIBS="${BUILT_PRODUCTS_DIR}/" | ||
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gmake -j4 TARGET_IOS=1 | ||
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cp -R "build/us_pc/." "${BUILT_PRODUCTS_DIR}/${FULL_PRODUCT_NAME}/" | ||
rsync -aP --exclude="Info.plist" "ios/" "${BUILT_PRODUCTS_DIR}/${FULL_PRODUCT_NAME}" |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>IDEDidComputeMac32BitWarning</key> | ||
<true/> | ||
</dict> | ||
</plist> |
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sm64ios.xcworkspace/xcuserdata/christiankosman.xcuserdatad/UserInterfaceState.xcuserstate
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>Description</key> | ||
<string>This project builds an SDL based project for iPhone OS using C or Objective-C. It includes everything you need to get up and running with SDL on iPhone.</string> | ||
<key>CFBundleIconFile</key> | ||
<string>Icon.png</string> | ||
</dict> | ||
</plist> |
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