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Merge pull request #6 from geron-cn/master
init based on 3.0
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# Ignore CocoStudio Export folder | ||
Backup/ | ||
Export/ | ||
Ruler/ | ||
PList.Dir | ||
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# Ignore thumbnails created by windows | ||
Thumbs.db | ||
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# Ignore files build by Visual Studio | ||
*.obj | ||
*.exe | ||
*.pdb | ||
*.aps | ||
*.vcproj.*.user | ||
*.vspscc | ||
*_i.c | ||
*.i | ||
*.icf | ||
*_p.c | ||
*.ncb | ||
*.suo | ||
*.tlb | ||
*.tlh | ||
*.bak | ||
*.cache | ||
*.ilk | ||
*.log | ||
[Bb]in | ||
[Dd]ebug*/ | ||
*.sbr | ||
*.sdf | ||
obj/ | ||
[Rr]elease*/ | ||
_ReSharper*/ | ||
[Tt]est[Rr]esult* | ||
ipch/ | ||
*.opensdf | ||
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# Ignore files build by ndk and eclipse | ||
libs/ | ||
bin/ | ||
obj/ | ||
gen/ | ||
assets/ | ||
local.properties | ||
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# Ignore files built by NaCl | ||
samples/Cpp/HelloCpp/proj.nacl/Resources/ | ||
samples/Cpp/TestCpp/proj.nacl/Resources/ | ||
samples/Cpp/TestCpp/proj.nacl/out/ | ||
samples/Cpp/SimpleGame/proj.nacl/Resources/ | ||
samples/Lua/HelloLua/proj.nacl/Resources/ | ||
samples/Lua/TestLua/proj.nacl/Resources/ | ||
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# Ignore python compiled files | ||
*.pyc | ||
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# Ignore files build by airplay and marmalade | ||
build_*_xcode/ | ||
build_*_vc10/ | ||
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# Ignore files build by xcode | ||
*.mode*v* | ||
*.pbxuser | ||
*.xcbkptlist | ||
*.xcscheme | ||
*.xcworkspacedata | ||
*.xcuserstate | ||
xcschememanagement.plist | ||
build/ | ||
.DS_Store | ||
._.* | ||
xcuserdata/ | ||
DerivedData/ | ||
*.xcworkspace | ||
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# Ignore files built by bada | ||
.Simulator-Debug/ | ||
.Target-Debug/ | ||
.Target-Release/ | ||
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# Ignore files built by blackberry | ||
Simulator/ | ||
Device-Debug/ | ||
Device-Release/ | ||
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# Ignore vim swaps | ||
*.swp | ||
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# Ignore config files in javascript bindings generator | ||
tools/tojs/user.cfg | ||
# ... userconf.ini generated if running from tools/tojs | ||
tools/tojs/userconf.ini | ||
# ... userconf.ini generated if running from tools/jenkins_scripts/mac/android/ | ||
tools/jenkins_scripts/mac/android/userconf.ini | ||
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put cocos2d here what in a project created by create_project.py |
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put cocos2d here what in a project created by create_project.py |
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put cocos2d here what in a project created by create_project.py |
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@@ -0,0 +1 @@ | ||
put cocos2d here what in a project created by create_project.py |
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@@ -0,0 +1 @@ | ||
put cocos2d here what in a project created by create_project.py |
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cmake_minimum_required(VERSION 2.6) | ||
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set(APP_NAME MyGame) | ||
project (${APP_NAME}) | ||
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include(cocos2d/build/BuildHelpers.CMakeLists.txt) | ||
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option(USE_CHIPMUNK "Use chipmunk for physics library" ON) | ||
option(USE_BOX2D "Use box2d for physics library" OFF) | ||
option(DEBUG_MODE "Debug or release?" ON) | ||
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if(DEBUG_MODE) | ||
set(CMAKE_BUILD_TYPE DEBUG) | ||
else(DEBUG_MODE) | ||
set(CMAKE_BUILD_TYPE RELEASE) | ||
endif(DEBUG_MODE) | ||
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set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1") | ||
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) | ||
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99") | ||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") | ||
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if(USE_CHIPMUNK) | ||
message("Using chipmunk ...") | ||
add_definitions(-DLINUX -DCC_ENABLE_CHIPMUNK_INTEGRATION=1) | ||
elseif(USE_BOX2D) | ||
message("Using box2d ...") | ||
add_definitions(-DLINUX -DCC_ENABLE_BOX2D_INTEGRATION=1) | ||
else(USE_CHIPMUNK) | ||
message(FATAL_ERROR "Must choose a physics library.") | ||
endif(USE_CHIPMUNK) | ||
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# architecture | ||
if ( CMAKE_SIZEOF_VOID_P EQUAL 8 ) | ||
set(ARCH_DIR "64-bit") | ||
else() | ||
set(ARCH_DIR "32-bit") | ||
endif() | ||
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set(GAME_SRC | ||
proj.linux/main.cpp | ||
Classes/AppDelegate.cpp | ||
Classes/HelloWorldScene.cpp | ||
) | ||
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set(COCOS2D_ROOT ${CMAKE_SOURCE_DIR}/cocos2d) | ||
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include_directories( | ||
/usr/local/include/GLFW | ||
${COCOS2D_ROOT} | ||
${COCOS2D_ROOT}/cocos | ||
${COCOS2D_ROOT}/cocos/audio/include | ||
${COCOS2D_ROOT}/cocos/2d | ||
${COCOS2D_ROOT}/cocos/2d/renderer | ||
${COCOS2D_ROOT}/cocos/2d/platform | ||
${COCOS2D_ROOT}/cocos/2d/platform/desktop | ||
${COCOS2D_ROOT}/cocos/2d/platform/linux | ||
${COCOS2D_ROOT}/cocos/base | ||
${COCOS2D_ROOT}/cocos/physics | ||
${COCOS2D_ROOT}/cocos/editor-support | ||
${COCOS2D_ROOT}/cocos/math/kazmath/include | ||
${COCOS2D_ROOT}/extensions | ||
${COCOS2D_ROOT}/external | ||
${COCOS2D_ROOT}/external/edtaa3func | ||
${COCOS2D_ROOT}/external/jpeg/include/linux | ||
${COCOS2D_ROOT}/external/tiff/include/linux | ||
${COCOS2D_ROOT}/external/webp/include/linux | ||
${COCOS2D_ROOT}/external/tinyxml2 | ||
${COCOS2D_ROOT}/external/unzip | ||
${COCOS2D_ROOT}/external/chipmunk/include/chipmunk | ||
${COCOS2D_ROOT}/external/freetype2/include/linux | ||
${COCOS2D_ROOT}/external/websockets/include/linux | ||
${COCOS2D_ROOT}/external/spidermonkey/include/linux | ||
${COCOS2D_ROOT}/external/linux-specific/fmod/include/${ARCH_DIR} | ||
) | ||
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link_directories( | ||
/usr/local/lib | ||
${COCOS2D_ROOT}/external/jpeg/prebuilt/linux/${ARCH_DIR} | ||
${COCOS2D_ROOT}/external/tiff/prebuilt/linux/${ARCH_DIR} | ||
${COCOS2D_ROOT}/external/webp/prebuilt/linux/${ARCH_DIR} | ||
${COCOS2D_ROOT}/external/freetype2/prebuilt/linux/${ARCH_DIR} | ||
${COCOS2D_ROOT}/external/websockets/prebuilt/linux/${ARCH_DIR} | ||
${COCOS2D_ROOT}/external/spidermonkey/prebuilt/linux/${ARCH_DIR} | ||
${COCOS2D_ROOT}/external/linux-specific/fmod/prebuilt/${ARCH_DIR} | ||
) | ||
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# kazmath | ||
add_subdirectory(${COCOS2D_ROOT}/cocos/math/kazmath) | ||
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# chipmunk library | ||
add_subdirectory(${COCOS2D_ROOT}/external/chipmunk/src) | ||
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# box2d library | ||
add_subdirectory(${COCOS2D_ROOT}/external/Box2D) | ||
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# unzip library | ||
add_subdirectory(${COCOS2D_ROOT}/external/unzip) | ||
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# tinyxml2 library | ||
add_subdirectory(${COCOS2D_ROOT}/external/tinyxml2) | ||
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# audio | ||
add_subdirectory(${COCOS2D_ROOT}/cocos/audio) | ||
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# cocos base library | ||
add_subdirectory(${COCOS2D_ROOT}/cocos/base) | ||
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# cocos 2d library | ||
add_subdirectory(${COCOS2D_ROOT}/cocos/2d) | ||
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# cocos storage | ||
add_subdirectory(${COCOS2D_ROOT}/cocos/storage) | ||
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# gui | ||
add_subdirectory(${COCOS2D_ROOT}/cocos/gui) | ||
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# network | ||
add_subdirectory(${COCOS2D_ROOT}/cocos/network) | ||
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# extensions | ||
add_subdirectory(${COCOS2D_ROOT}/extensions) | ||
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## Editor Support | ||
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# spine | ||
add_subdirectory(${COCOS2D_ROOT}/cocos/editor-support/spine) | ||
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# cocosbuilder | ||
add_subdirectory(${COCOS2D_ROOT}/cocos/editor-support/cocosbuilder) | ||
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# cocostudio | ||
add_subdirectory(${COCOS2D_ROOT}/cocos/editor-support/cocostudio) | ||
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# add the executable | ||
add_executable(${APP_NAME} | ||
${GAME_SRC} | ||
) | ||
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if ( CMAKE_SIZEOF_VOID_P EQUAL 8 ) | ||
set(FMOD_LIB "fmodex64") | ||
else() | ||
set(FMOD_LIB "fmodex") | ||
endif() | ||
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target_link_libraries(${APP_NAME} | ||
gui | ||
network | ||
storage | ||
spine | ||
cocostudio | ||
cocosbuilder | ||
extensions | ||
audio | ||
cocos2d | ||
) | ||
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set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin") | ||
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set_target_properties(${APP_NAME} PROPERTIES | ||
RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}") | ||
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pre_build(${APP_NAME} | ||
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources | ||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources | ||
) | ||
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#include "AppDelegate.h" | ||
#include "HelloWorldScene.h" | ||
#include "CocosGUIExamplesMapScene.h" | ||
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USING_NS_CC; | ||
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AppDelegate::AppDelegate() { | ||
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} | ||
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AppDelegate::~AppDelegate() | ||
{ | ||
} | ||
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bool AppDelegate::applicationDidFinishLaunching() { | ||
// initialize director | ||
auto director = Director::getInstance(); | ||
auto glview = director->getOpenGLView(); | ||
if(!glview) { | ||
glview = GLView::create("My Game"); | ||
director->setOpenGLView(glview); | ||
} | ||
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// turn on display FPS | ||
director->setDisplayStats(true); | ||
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// set FPS. the default value is 1.0/60 if you don't call this | ||
director->setAnimationInterval(1.0 / 60); | ||
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auto screenSize = glview->getFrameSize(); | ||
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auto designSize = Size(480, 320); | ||
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auto fileUtils = FileUtils::getInstance(); | ||
std::vector<std::string> searchPaths; | ||
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if (screenSize.height > 320) | ||
{ | ||
auto resourceSize = Size(960, 640); | ||
searchPaths.push_back("hd"); | ||
director->setContentScaleFactor(resourceSize.height/designSize.height); | ||
} | ||
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fileUtils->setSearchPaths(searchPaths); | ||
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// glview->setDesignResolutionSize(screenSize.width, screenSize.height, ResolutionPolicy::NO_BORDER); | ||
glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::NO_BORDER); | ||
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// create a scene. it's an autorelease object | ||
auto scene = new CocosGUIExamplesMapScene(); | ||
scene->autorelease(); | ||
// run | ||
director->runWithScene(scene); | ||
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return true; | ||
} | ||
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too | ||
void AppDelegate::applicationDidEnterBackground() { | ||
Director::getInstance()->stopAnimation(); | ||
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// if you use SimpleAudioEngine, it must be pause | ||
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); | ||
} | ||
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// this function will be called when the app is active again | ||
void AppDelegate::applicationWillEnterForeground() { | ||
Director::getInstance()->startAnimation(); | ||
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// if you use SimpleAudioEngine, it must resume here | ||
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); | ||
} |
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#ifndef _APP_DELEGATE_H_ | ||
#define _APP_DELEGATE_H_ | ||
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#include "cocos2d.h" | ||
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/** | ||
@brief The cocos2d Application. | ||
The reason for implement as private inheritance is to hide some interface call by Director. | ||
*/ | ||
class AppDelegate : private cocos2d::Application | ||
{ | ||
public: | ||
AppDelegate(); | ||
virtual ~AppDelegate(); | ||
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/** | ||
@brief Implement Director and Scene init code here. | ||
@return true Initialize success, app continue. | ||
@return false Initialize failed, app terminate. | ||
*/ | ||
virtual bool applicationDidFinishLaunching(); | ||
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/** | ||
@brief The function be called when the application enter background | ||
@param the pointer of the application | ||
*/ | ||
virtual void applicationDidEnterBackground(); | ||
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/** | ||
@brief The function be called when the application enter foreground | ||
@param the pointer of the application | ||
*/ | ||
virtual void applicationWillEnterForeground(); | ||
}; | ||
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#endif // _APP_DELEGATE_H_ | ||
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