Minimalist boilerplate C++ for X-Plane 11.50 plugins without an IDE
Links against XPLM 302 SDK and OpenGL32 APIs
Written by Chaidhat Chaimongkol in May 2020
Instructions for Windows.
For Mac and Linux, installation should involve homebrew.
Please feel free to study, edit or remix the boilerplate source code.
- Please install MinGW-w64, make sure it is x86_64 architecture
- Please install Make for Windows
- Click and run
build.bat
to compile and link the program
Violá! - find the win.xpl
DLL plugin in the bin(aries) folder.
Alternatively, if build.bat
fails or if you are not using Windows, try using a CLI, cd into the directory and compile by running make.exe
, normally installed at C:\Program Files (x86)\GnuWin32\bin\make.exe
or with Mac/Linux, can be installed with brew install make
and brew install gcc
and change dependencies in the makefile
.
Theses are already come with the Github clone. If they are out of date or errors occur, please find downloads here.
Please find the latest X-Plane SDK here and replace everything ininclude/SDK
.
Please find the latest GLEW here and manually replace everything in include/GLEW
. Install the .exe
to %systemroot%\system32
folder too.