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chore(TS): migrate brushes (fabricjs#8182)
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/** | ||
* @todo remove transient | ||
*/ | ||
export type Shadow = any; | ||
export type Canvas = any; | ||
export type Rect = any; |
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//@ts-nocheck | ||
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import { fabric } from "../../HEADER"; | ||
import { Color } from "../color"; | ||
import { Point } from "../point.class"; | ||
import { Canvas, Shadow } from "../__types__"; | ||
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/** | ||
* @see {@link http://fabricjs.com/freedrawing|Freedrawing demo} | ||
*/ | ||
export abstract class BaseBrush { | ||
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/** | ||
* Color of a brush | ||
* @type String | ||
* @default | ||
*/ | ||
color = 'rgb(0, 0, 0)' | ||
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/** | ||
* Width of a brush, has to be a Number, no string literals | ||
* @type Number | ||
* @default | ||
*/ | ||
width = 1 | ||
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/** | ||
* Shadow object representing shadow of this shape. | ||
* <b>Backwards incompatibility note:</b> This property replaces "shadowColor" (String), "shadowOffsetX" (Number), | ||
* "shadowOffsetY" (Number) and "shadowBlur" (Number) since v1.2.12 | ||
* @type Shadow | ||
* @default | ||
*/ | ||
shadow: Shadow | null = null | ||
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/** | ||
* Line endings style of a brush (one of "butt", "round", "square") | ||
* @type String | ||
* @default | ||
*/ | ||
strokeLineCap: CanvasLineCap = 'round' | ||
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/** | ||
* Corner style of a brush (one of "bevel", "round", "miter") | ||
* @type String | ||
* @default | ||
*/ | ||
strokeLineJoin: CanvasLineJoin = 'round' | ||
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/** | ||
* Maximum miter length (used for strokeLineJoin = "miter") of a brush's | ||
* @type Number | ||
* @default | ||
*/ | ||
strokeMiterLimit = 10 | ||
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/** | ||
* Stroke Dash Array. | ||
* @type Array | ||
* @default | ||
*/ | ||
strokeDashArray: number[] | null = null | ||
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(function(global) { | ||
var fabric = global.fabric; | ||
/** | ||
* BaseBrush class | ||
* @class fabric.BaseBrush | ||
* @see {@link http://fabricjs.com/freedrawing|Freedrawing demo} | ||
* When `true`, the free drawing is limited to the whiteboard size. Default to false. | ||
* @type Boolean | ||
* @default false | ||
*/ | ||
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limitedToCanvasSize = false | ||
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/** | ||
* @todo add type | ||
*/ | ||
canvas: Canvas | ||
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constructor(canvas: Canvas) { | ||
this.canvas = canvas; | ||
} | ||
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/** | ||
* Sets brush styles | ||
* @private | ||
* @param {CanvasRenderingContext2D} ctx | ||
*/ | ||
_setBrushStyles(ctx: CanvasRenderingContext2D) { | ||
ctx.strokeStyle = this.color; | ||
ctx.lineWidth = this.width; | ||
ctx.lineCap = this.strokeLineCap; | ||
ctx.miterLimit = this.strokeMiterLimit; | ||
ctx.lineJoin = this.strokeLineJoin; | ||
ctx.setLineDash(this.strokeDashArray || []); | ||
} | ||
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/** | ||
* Sets the transformation on given context | ||
* @param {CanvasRenderingContext2D} ctx context to render on | ||
* @private | ||
*/ | ||
fabric.BaseBrush = fabric.util.createClass(/** @lends fabric.BaseBrush.prototype */ { | ||
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/** | ||
* Color of a brush | ||
* @type String | ||
* @default | ||
*/ | ||
color: 'rgb(0, 0, 0)', | ||
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/** | ||
* Width of a brush, has to be a Number, no string literals | ||
* @type Number | ||
* @default | ||
*/ | ||
width: 1, | ||
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/** | ||
* Shadow object representing shadow of this shape. | ||
* <b>Backwards incompatibility note:</b> This property replaces "shadowColor" (String), "shadowOffsetX" (Number), | ||
* "shadowOffsetY" (Number) and "shadowBlur" (Number) since v1.2.12 | ||
* @type fabric.Shadow | ||
* @default | ||
*/ | ||
shadow: null, | ||
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/** | ||
* Line endings style of a brush (one of "butt", "round", "square") | ||
* @type String | ||
* @default | ||
*/ | ||
strokeLineCap: 'round', | ||
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/** | ||
* Corner style of a brush (one of "bevel", "round", "miter") | ||
* @type String | ||
* @default | ||
*/ | ||
strokeLineJoin: 'round', | ||
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/** | ||
* Maximum miter length (used for strokeLineJoin = "miter") of a brush's | ||
* @type Number | ||
* @default | ||
*/ | ||
strokeMiterLimit: 10, | ||
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/** | ||
* Stroke Dash Array. | ||
* @type Array | ||
* @default | ||
*/ | ||
strokeDashArray: null, | ||
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/** | ||
* When `true`, the free drawing is limited to the whiteboard size. Default to false. | ||
* @type Boolean | ||
* @default false | ||
*/ | ||
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limitedToCanvasSize: false, | ||
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/** | ||
* Sets brush styles | ||
* @private | ||
* @param {CanvasRenderingContext2D} ctx | ||
*/ | ||
_setBrushStyles: function (ctx) { | ||
ctx.strokeStyle = this.color; | ||
ctx.lineWidth = this.width; | ||
ctx.lineCap = this.strokeLineCap; | ||
ctx.miterLimit = this.strokeMiterLimit; | ||
ctx.lineJoin = this.strokeLineJoin; | ||
ctx.setLineDash(this.strokeDashArray || []); | ||
}, | ||
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/** | ||
* Sets the transformation on given context | ||
* @param {RenderingContext2d} ctx context to render on | ||
* @private | ||
*/ | ||
_saveAndTransform: function(ctx) { | ||
var v = this.canvas.viewportTransform; | ||
ctx.save(); | ||
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); | ||
}, | ||
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/** | ||
* Sets brush shadow styles | ||
* @private | ||
*/ | ||
_setShadow: function() { | ||
if (!this.shadow) { | ||
return; | ||
} | ||
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var canvas = this.canvas, | ||
shadow = this.shadow, | ||
ctx = canvas.contextTop, | ||
zoom = canvas.getZoom(); | ||
if (canvas && canvas._isRetinaScaling()) { | ||
zoom *= fabric.devicePixelRatio; | ||
} | ||
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ctx.shadowColor = shadow.color; | ||
ctx.shadowBlur = shadow.blur * zoom; | ||
ctx.shadowOffsetX = shadow.offsetX * zoom; | ||
ctx.shadowOffsetY = shadow.offsetY * zoom; | ||
}, | ||
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needsFullRender: function() { | ||
var color = new Color(this.color); | ||
return color.getAlpha() < 1 || !!this.shadow; | ||
}, | ||
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/** | ||
* Removes brush shadow styles | ||
* @private | ||
*/ | ||
_resetShadow: function() { | ||
var ctx = this.canvas.contextTop; | ||
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ctx.shadowColor = ''; | ||
ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0; | ||
}, | ||
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/** | ||
* Check is pointer is outside canvas boundaries | ||
* @param {Object} pointer | ||
* @private | ||
*/ | ||
_isOutSideCanvas: function(pointer) { | ||
return pointer.x < 0 || pointer.x > this.canvas.getWidth() || | ||
pointer.y < 0 || pointer.y > this.canvas.getHeight(); | ||
protected _saveAndTransform(ctx: CanvasRenderingContext2D) { | ||
const v = this.canvas.viewportTransform; | ||
ctx.save(); | ||
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); | ||
} | ||
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/** | ||
* Sets brush shadow styles | ||
* @private | ||
*/ | ||
protected _setShadow() { | ||
if (!this.shadow || !this.canvas) { | ||
return; | ||
} | ||
}); | ||
})(typeof exports !== 'undefined' ? exports : window); | ||
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const canvas = this.canvas, | ||
shadow = this.shadow, | ||
ctx = canvas.contextTop, | ||
zoom = canvas.getZoom() * canvas.getRetinaScaling(); | ||
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ctx.shadowColor = shadow.color; | ||
ctx.shadowBlur = shadow.blur * zoom; | ||
ctx.shadowOffsetX = shadow.offsetX * zoom; | ||
ctx.shadowOffsetY = shadow.offsetY * zoom; | ||
} | ||
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protected needsFullRender() { | ||
const color = new Color(this.color); | ||
return color.getAlpha() < 1 || !!this.shadow; | ||
} | ||
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/** | ||
* Removes brush shadow styles | ||
* @private | ||
*/ | ||
protected _resetShadow() { | ||
const ctx = this.canvas.contextTop; | ||
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ctx.shadowColor = ''; | ||
ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0; | ||
} | ||
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/** | ||
* Check is pointer is outside canvas boundaries | ||
* @param {Object} pointer | ||
* @private | ||
*/ | ||
protected _isOutSideCanvas(pointer: Point) { | ||
return pointer.x < 0 || pointer.x > this.canvas.getWidth() || | ||
pointer.y < 0 || pointer.y > this.canvas.getHeight(); | ||
} | ||
} | ||
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fabric.BaseBrush = BaseBrush; |
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