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Fixed an issue that caused an error to be thrown when initializing the confetti control multiple times on the same canvas when using useWorker: true. This is still not a good idea, but at least it won't throw now and will still show confetti. Note: this does not mean firing confetti more than once on the same canvas. You should still do that, because more confetti is always more fun 🎉 -- see #106
Fixed an issue when using Safari's "ImageBitmap and OffscreenCanvas" experiment. This is disabled by default, but when enabled in the Develop menu, it causes issues when using confetti. Safari's implementation is incomplete, so now confetti will do validation for each feature of OffscreenCanvas it needs to use -- see #109