Fix monsters attacking across z levels when wandering #3295
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
SUMMARY: Bugfixes "Prevent monsters from wandering into an attack across zlevels when fov_3d is off."
Purpose of change
A monster that wanders or scent moves into the player will ignore fov_3d restrictions when attacking them.
Describe the solution
If fov_3d is off it prevents it from attacking across zlevels.
Testing
Spawned a giant wasp above me. It doesn't attack now.