Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Monster Spells and Necrotic nerfs #3201

Merged
merged 4 commits into from
Sep 21, 2023

Conversation

RobbieNeko
Copy link
Collaborator

Summary

SUMMARY: Mods "Made Krabgeks and Black puddings use monster versions of spells, rather than the player versions. Nerfed Necrotic Gaze."

Purpose of change

As noted by Volch on the Discord, Krabgeks used the Necrotic Gaze spell, and the sheer power of the spell will easily kill any player unfortunate enough to encounter one in close range. As such, moved the Krabgek to a much less powerful (though still buffed compared to the old strength) monster-only version of Necrotic Gaze. The same has pre-emptively been applied to the Black Pudding and its acidic spray, even though the acidic spray was much less of an issue.

Due to #3193 , I also nerfed Necrotic gaze by cutting its min damage in half. As it was, it was much too good.

Describe the solution

  • Migrated Krabgek and Black Pudding to using monster-only versions of their relevant spells
  • Cut Necrotic Gaze's minimum damage in half, subtracted the value removed from its maximum damage.

Describe alternatives you've considered

  • Keeping the monsters using the player versions of the spells, and balancing it around the monsters being able to use it.
    Rather defeats the point of my previous spell buffs, and would result in those spells simply being less powerful than their non-monster cousins.

  • Deciding that the overly strong Krabgeks in melee are a feature, not a bug
    Krabgeks were not designed with such intentions in mind. I will very much so consider adding in some monsters to specifically counter melee and ranged individually in the future, though.

  • Leaving Necrotic Gaze be
    Valid, but at the moment it deserves a bit of a nerf to make it reasonable. When the issue with there being no resistance / immunity to Bio damage is fixed, then I'll gladly consider buffing it back to a similar state as now.

Testing

Made sure the game didn't yell at me or explode, and confirmed that Necrotic Gaze had its damage correctly lowered.

Additional context

This is mostly a hotfix, the next proper PR for Magiclysm will be the content addition I intended.

@github-actions github-actions bot added JSON related to game datas in JSON format. mods PR changes related to mods. labels Sep 21, 2023
@RobbieNeko
Copy link
Collaborator Author

... why in the world is it throwing a fit about my spacing in krab_gaze?

RobbieNeko and others added 2 commits September 21, 2023 18:33
Double Spacing after a sentence is dumb. Change my mind ;P

Co-authored-by: Chaosvolt <chaosvolt@users.noreply.github.com>
At least this one was slightly nicer than the double-spacing error...

Co-authored-by: Chaosvolt <chaosvolt@users.noreply.github.com>
@chaosvolt chaosvolt merged commit 6f24bb3 into cataclysmbnteam:upload Sep 21, 2023
@RobbieNeko RobbieNeko deleted the krabgazing branch September 22, 2023 00:03
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
JSON related to game datas in JSON format. mods PR changes related to mods.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants