Monster Spells and Necrotic nerfs #3201
Merged
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Summary
SUMMARY: Mods "Made Krabgeks and Black puddings use monster versions of spells, rather than the player versions. Nerfed Necrotic Gaze."
Purpose of change
As noted by Volch on the Discord, Krabgeks used the Necrotic Gaze spell, and the sheer power of the spell will easily kill any player unfortunate enough to encounter one in close range. As such, moved the Krabgek to a much less powerful (though still buffed compared to the old strength) monster-only version of Necrotic Gaze. The same has pre-emptively been applied to the Black Pudding and its acidic spray, even though the acidic spray was much less of an issue.
Due to #3193 , I also nerfed Necrotic gaze by cutting its min damage in half. As it was, it was much too good.
Describe the solution
Describe alternatives you've considered
Keeping the monsters using the player versions of the spells, and balancing it around the monsters being able to use it.
Rather defeats the point of my previous spell buffs, and would result in those spells simply being less powerful than their non-monster cousins.
Deciding that the overly strong Krabgeks in melee are a feature, not a bug
Krabgeks were not designed with such intentions in mind. I will very much so consider adding in some monsters to specifically counter melee and ranged individually in the future, though.
Leaving Necrotic Gaze be
Valid, but at the moment it deserves a bit of a nerf to make it reasonable. When the issue with there being no resistance / immunity to Bio damage is fixed, then I'll gladly consider buffing it back to a similar state as now.
Testing
Made sure the game didn't yell at me or explode, and confirmed that Necrotic Gaze had its damage correctly lowered.
Additional context
This is mostly a hotfix, the next proper PR for Magiclysm will be the content addition I intended.