Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

The Mech Update #2829

Merged
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
24 changes: 24 additions & 0 deletions data/json/items/generic.json
Original file line number Diff line number Diff line change
Expand Up @@ -2665,6 +2665,30 @@
"volume": "750 ml",
"category": "spare_parts"
},
{
"id": "gatling_mech_laser_salvaged",
"copy-from": "cerberus_laser",
"looks_like": "gatling_mech_laser",
"type": "GENERIC",
"color": "blue",
"name": { "str": "salvaged CMES gatling laser" },
"description": "A rapid-fire weapon system stripped from a wrecked combat exoskeleton. No longer usable as a weapon in its current condition.",
"material": [ "superalloy", "plastic" ],
"weight": "39 kg",
"volume": "11 L"
},
{
"id": "recon_mech_laser_salvaged",
"copy-from": "cerberus_laser",
"looks_like": "recon_mech_laser",
"type": "GENERIC",
"color": "blue",
"name": { "str": "salvaged RMES marksman laser" },
"description": "A long-range weapon system stripped from a wrecked recon exoskeleton. No longer usable as a weapon in its current condition.",
"material": [ "superalloy", "plastic" ],
"weight": "12 kg",
"volume": "5500 ml"
},
{
"id": "light_bulb",
"type": "GENERIC",
Expand Down
34 changes: 29 additions & 5 deletions data/json/items/gun/ups.json
Original file line number Diff line number Diff line change
Expand Up @@ -44,14 +44,26 @@
"material": [ "superalloy", "plastic" ],
"color": "blue",
"range": 30,
"ranged_damage": { "damage_type": "heat", "amount": 20, "armor_penetration": 4 },
"ranged_damage": { "damage_type": "heat", "amount": 40, "armor_penetration": 5 },
"dispersion": 100,
"loudness": 12,
"ups_charges": 20,
"modes": [ [ "DEFAULT", "3 rd.", 3 ], [ "BURST", "5 rd.", 5 ], [ "AUTO", "high auto", 15 ] ],
"ups_charges": 50,
"modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 5 ], [ "AUTO", "auto", 10 ] ],
"ammo_effects": [ "LASER", "PLASMA_BUBBLE", "INCENDIARY" ],
"extend": { "flags": [ "NO_UNWIELD", "NO_SALVAGE", "NO_REPAIR", "UNBREAKABLE_MELEE" ] }
},
{
"id": "gatling_mech_laser_rebuilt",
"copy-from": "gatling_mech_laser",
"type": "GUN",
"name": { "str": "rebuilt CMES gatling laser" },
"description": "A rapid-fire weapon system stripped from a combat mech, modified for handheld use. While less efficient and too bulky to fire without proper support, its rotating-barrel laser system can still spray death downrange with ease.",
"weight": "40 kg",
"dispersion": 200,
"ups_charges": 80,
"extend": { "flags": [ "MOUNTED_GUN" ] },
"delete": { "flags": [ "NO_UNWIELD", "NO_SALVAGE", "NO_REPAIR", "UNBREAKABLE_MELEE" ] }
},
{
"id": "recon_mech_laser",
"copy-from": "rifle_energy",
Expand All @@ -68,13 +80,25 @@
"material": [ "superalloy", "plastic" ],
"color": "blue",
"range": 45,
"ranged_damage": { "damage_type": "heat", "amount": 30, "armor_penetration": 4 },
"ranged_damage": { "damage_type": "heat", "amount": 80, "armor_penetration": 10 },
"dispersion": 15,
"loudness": 1,
"ups_charges": 50,
"ups_charges": 100,
"ammo_effects": [ "LASER", "PLASMA_BUBBLE", "INCENDIARY" ],
"extend": { "flags": [ "NO_UNWIELD", "NO_REPAIR", "NO_SALVAGE", "UNBREAKABLE_MELEE" ] }
},
{
"id": "recon_mech_laser_rebuilt",
"copy-from": "recon_mech_laser",
"type": "GUN",
"name": { "str": "rebuilt RMES marksman laser" },
"description": "A long-range weapon system stripped from a recon mech, modified for handheld use. While less efficient and too bulky to fire without proper support, it's still a quiet and relatively accurate marksman laser rifle.",
"weight": "13 kg",
"dispersion": 30,
"ups_charges": 160,
"extend": { "flags": [ "MOUNTED_GUN" ] },
"delete": { "flags": [ "NO_UNWIELD", "NO_REPAIR", "NO_SALVAGE", "UNBREAKABLE_MELEE" ] }
},
{
"id": "laser_cannon",
"copy-from": "rifle_energy",
Expand Down
2 changes: 2 additions & 0 deletions data/json/monsters/mechsuits.json
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,7 @@
"NOHEAD",
"NO_BREATHE",
"RIDEABLE_MECH",
"MECH_DEFENSIVE",
"PRIORITIZE_TARGETS",
"PATH_AVOID_DANGER_2"
]
Expand Down Expand Up @@ -91,6 +92,7 @@
"NOHEAD",
"NO_BREATHE",
"RIDEABLE_MECH",
"MECH_DEFENSIVE",
"PRIORITIZE_TARGETS",
"PATH_AVOID_DANGER_2",
"LOUDMOVES"
Expand Down
28 changes: 28 additions & 0 deletions data/json/recipes/weapon/ranged.json
Original file line number Diff line number Diff line change
Expand Up @@ -705,6 +705,34 @@
"qualities": [ { "id": "SAW_M_FINE", "level": 1 }, { "id": "SCREW_FINE", "level": 1 } ],
"components": [ [ [ "cerberus_laser", 1 ] ], [ [ "battery_ups", 1 ] ], [ [ "cable", 15 ] ] ]
},
{
"type": "recipe",
"result": "gatling_mech_laser_rebuilt",
"category": "CC_WEAPON",
"subcategory": "CSC_WEAPON_RANGED",
"skill_used": "electronics",
"skills_required": [ [ "fabrication", 5 ], [ "gun", 1 ] ],
"difficulty": 7,
"time": "30 m",
"autolearn": true,
"using": [ [ "welding_standard", 5 ], [ "steel_tiny", 2 ] ],
"qualities": [ { "id": "SAW_M_FINE", "level": 1 }, { "id": "SCREW_FINE", "level": 1 } ],
"components": [ [ [ "gatling_mech_laser_salvaged", 1 ] ], [ [ "battery_ups", 1 ] ], [ [ "cable", 25 ] ] ]
},
{
"type": "recipe",
"result": "gatling_mech_laser_rebuilt",
"category": "CC_WEAPON",
"subcategory": "CSC_WEAPON_RANGED",
"skill_used": "electronics",
"skills_required": [ [ "fabrication", 5 ], [ "gun", 1 ] ],
"difficulty": 7,
"time": "30 m",
"autolearn": true,
"using": [ [ "welding_standard", 5 ], [ "steel_tiny", 2 ] ],
"qualities": [ { "id": "SAW_M_FINE", "level": 1 }, { "id": "SCREW_FINE", "level": 1 } ],
"components": [ [ [ "gatling_mech_laser_salvaged", 1 ] ], [ [ "battery_ups", 1 ] ], [ [ "cable", 25 ] ] ]
},
{
"type": "recipe",
"result": "m2browning_sawn",
Expand Down
11 changes: 8 additions & 3 deletions data/json/uncraft/generic.json
Original file line number Diff line number Diff line change
Expand Up @@ -1016,6 +1016,7 @@
"using": [ [ "soldering_standard", 30 ], [ "welding_standard", 20 ] ],
"qualities": [ { "id": "SCREW", "level": 1 }, { "id": "WRENCH", "level": 1 }, { "id": "SAW_M", "level": 1 } ],
"components": [
[ [ "recon_mech_laser_salvaged", 1 ] ],
[ [ "ai_module", 1 ] ],
[ [ "sensor_module", 1 ] ],
[ [ "memory_module", 1 ] ],
Expand All @@ -1025,7 +1026,8 @@
[ [ "power_supply", 20 ] ],
[ [ "storage_battery", 2 ] ],
[ [ "plut_cell", 4 ] ],
[ [ "mil_plate", 15 ] ]
[ [ "mil_plate", 15 ] ],
[ [ "alloy_sheet", 25 ] ]
]
},
{
Expand All @@ -1046,7 +1048,8 @@
[ [ "power_supply", 20 ] ],
[ [ "storage_battery", 2 ] ],
[ [ "plut_cell", 4 ] ],
[ [ "mil_plate", 6 ] ]
[ [ "mil_plate", 6 ] ],
[ [ "alloy_sheet", 15 ] ]
]
},
{
Expand All @@ -1058,6 +1061,7 @@
"using": [ [ "soldering_standard", 30 ], [ "welding_standard", 20 ] ],
"qualities": [ { "id": "SCREW", "level": 1 }, { "id": "WRENCH", "level": 1 }, { "id": "SAW_M", "level": 1 } ],
"components": [
[ [ "gatling_mech_laser_salvaged", 1 ] ],
[ [ "ai_module", 1 ] ],
[ [ "sensor_module", 1 ] ],
[ [ "memory_module", 1 ] ],
Expand All @@ -1067,7 +1071,8 @@
[ [ "power_supply", 20 ] ],
[ [ "storage_battery", 2 ] ],
[ [ "plut_cell", 4 ] ],
[ [ "mil_plate", 20 ] ]
[ [ "mil_plate", 20 ] ],
[ [ "alloy_sheet", 20 ] ]
]
},
{
Expand Down
28 changes: 28 additions & 0 deletions data/json/vehicleparts/turret.json
Original file line number Diff line number Diff line change
Expand Up @@ -146,6 +146,34 @@
"removal": { "skills": [ [ "mechanics", 3 ] ] }
}
},
{
"id": "mounted_gatling_mech_laser_rebuilt",
"copy-from": "turret",
"type": "vehicle_part",
"name": { "str": "mounted gatling laser" },
"item": "gatling_mech_laser_rebuilt",
"color": "blue",
"broken_color": "blue",
"breaks_into": [ { "item": "scrap", "count": 14 }, { "item": "steel_chunk", "count": 6 }, { "item": "steel_lump", "count": 2 } ],
"requirements": {
"install": { "skills": [ [ "mechanics", 6 ], [ "electronics", 6 ] ] },
"removal": { "skills": [ [ "mechanics", 4 ] ] }
}
},
{
"id": "mounted_recon_mech_laser_rebuilt",
"copy-from": "turret",
"type": "vehicle_part",
"name": { "str": "mounted marksman laser" },
"item": "recon_mech_laser_rebuilt",
"color": "blue",
"broken_color": "blue",
"breaks_into": [ { "item": "scrap", "count": 14 }, { "item": "steel_chunk", "count": 6 }, { "item": "steel_lump", "count": 2 } ],
"requirements": {
"install": { "skills": [ [ "mechanics", 6 ], [ "electronics", 6 ] ] },
"removal": { "skills": [ [ "mechanics", 4 ] ] }
}
},
{
"id": "m249",
"copy-from": "turret",
Expand Down
9 changes: 9 additions & 0 deletions src/avatar_action.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -397,6 +397,15 @@ bool avatar_action::move( avatar &you, map &m, const tripoint &d )
if( !veh1->handle_potential_theft( you ) ) {
return true;
} else {
// This check must be present in both avatar_action::move and map::open_door for vehiclepart doors specifically,
// having it in just one does not prevent opening doors on horseback, for some insane reason.
if( you.is_mounted() ) {
auto mon = you.mounted_creature.get();
if( !mon->has_flag( MF_RIDEABLE_MECH ) ) {
// Message is printed by the other check in map::open_door
return false;
}
}
if( outside_vehicle ) {
veh1->open_all_at( dpart );
} else {
Expand Down
17 changes: 16 additions & 1 deletion src/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5470,7 +5470,22 @@ void game::examine( const tripoint &examp )
if( c != nullptr ) {
monster *mon = dynamic_cast<monster *>( c );
if( mon != nullptr ) {
add_msg( _( "There is a %s." ), mon->get_name() );
if( mon->battery_item && mon->has_effect( effect_pet ) ) {
const itype &type = *mon->type->mech_battery;
int max_charge = type.magazine->capacity;
float charge_percent;
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Why do you define it as float if in the end you're casting it to int?

Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Was a copypaste from the monexamine code if I recall. Defining it as an int should be fine.

Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Having trouble using it that way, it tends to print 0% instead. I'll maybe mess with it some more later but this suggests there was actually a reason why the monexamine version does it that way.

if( mon->battery_item ) {
charge_percent = static_cast<float>( mon->battery_item->ammo_remaining() ) / max_charge * 100;
} else {
charge_percent = 0.0;
}
add_msg( _( "There is a %s. Battery level: %d%%" ), mon->get_name(),
static_cast<int>( charge_percent ) );
} else {
add_msg( _( "There is a %s." ), mon->get_name() );
}


if( mon->has_effect( effect_pet ) && !u.is_mounted() ) {
if( monexamine::pet_menu( *mon ) ) {
return;
Expand Down
11 changes: 10 additions & 1 deletion src/handle_action.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1852,7 +1852,13 @@ bool game::handle_action()
if( u.has_active_mutation( trait_SHELL2 ) ) {
add_msg( m_info, _( "You can't open things while you're in your shell." ) );
} else if( u.is_mounted() ) {
add_msg( m_info, _( "You can't open things while you're riding." ) );
auto mon = u.mounted_creature.get();
if( !mon->has_flag( MF_RIDEABLE_MECH ) ) {
add_msg( m_info, _( "You can't open things while you're riding." ) );
break;
} else {
open();
}
} else {
open();
}
Expand All @@ -1865,6 +1871,9 @@ bool game::handle_action()
auto mon = u.mounted_creature.get();
if( !mon->has_flag( MF_RIDEABLE_MECH ) ) {
add_msg( m_info, _( "You can't close things while you're riding." ) );
break;
} else {
close();
}
} else if( mouse_target ) {
doors::close_door( m, u, *mouse_target );
Expand Down
23 changes: 22 additions & 1 deletion src/map.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3978,11 +3978,18 @@ bool map::open_door( const tripoint &p, const bool inside, const bool check_only
avatar &you = get_avatar();
const auto &ter = this->ter( p ).obj();
const auto &furn = this->furn( p ).obj();

if( ter.open ) {
if( has_flag( "OPENCLOSE_INSIDE", p ) && !inside ) {
return false;
}

if( you.is_mounted() ) {
auto mon = you.mounted_creature.get();
if( !mon->has_flag( MF_RIDEABLE_MECH ) ) {
add_msg( m_info, _( "You can't open things while you're riding." ) );
return false;
}
}
if( !check_only ) {
sounds::sound( p, 6, sounds::sound_t::movement, _( "swish" ), true,
"open_door", ter.id.str() );
Expand All @@ -4000,6 +4007,13 @@ bool map::open_door( const tripoint &p, const bool inside, const bool check_only
if( has_flag( "OPENCLOSE_INSIDE", p ) && !inside ) {
return false;
}
if( you.is_mounted() ) {
auto mon = you.mounted_creature.get();
if( !mon->has_flag( MF_RIDEABLE_MECH ) ) {
add_msg( m_info, _( "You can't open things while you're riding." ) );
return false;
}
}

if( !check_only ) {
sounds::sound( p, 6, sounds::sound_t::movement, _( "swish" ), true,
Expand All @@ -4011,6 +4025,13 @@ bool map::open_door( const tripoint &p, const bool inside, const bool check_only
} else if( const optional_vpart_position vp = veh_at( p ) ) {
int openable = vp->vehicle().next_part_to_open( vp->part_index(), true );
if( openable >= 0 ) {
if( you.is_mounted() ) {
auto mon = you.mounted_creature.get();
if( !mon->has_flag( MF_RIDEABLE_MECH ) ) {
add_msg( m_info, _( "You can't open things while you're riding." ) );
return false;
}
}
if( !check_only ) {
if( !vp->vehicle().handle_potential_theft( you ) ) {
return false;
Expand Down