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De-obsolete rail rifles #2718
De-obsolete rail rifles #2718
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Old restore attempt for the reference: |
Ah, wasn't aware of this. This looks like it got heavily changed to beef it up into even more of an anti-material rifle, when I feel that it could afford to potentially take a nerf to its top-tier damage in exchange for making the damage spread out better between the gun and ammo, and between different variants. Plus trying to introduce a bespoke new ammotype on top of that instead of reworking the existing one that hasn't even been removed yet seems like a recipe for trouble. EDIT: So based on what was proposed in the PR, I feel like the following is probably a good pair of targets to hit:
Will double-check stats and fiddle with it some more in the morning, unless I get waylaid by lack of sleep. |
I think it is not neccesary to follow exactly that path by itself - balance concerns are much more important.
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So, comparison: Possible outline:
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So the rail rifle is more accurate here? The statblock below is similarly un-different. The only notable difference is inability to snipe at huge range, which is not much. Start with the role for the new item, then figure the stats out. "De-obsoleting" is effectively adding a new item, just that it's heavily based on an old one. |
Those were counting up the comparison before the change. As for its current role, the idea here is it still hits decently hard but at a shorter range. It's meant to be a high-damage, anti-armor weapon that requires a good bit of investment tech-wise to build and to keep running, namely all the electronic costs and needing a UPS. Material cost per shot meanwhile is overall far less complex than firearms, being just some metal with an improvised option. In addition, .50 has much better ability to pierce armor, so it's meant to still win out against armored targets, as the rail rifles can only really compete when they have the best ammo paired with the best weapon. The gap between the two is widened a bit at least, from 6 higher effective damage to 19 lower effective damage. And this was only comparing that combo vs. baseline .50 BMG, AP ammo will have even higher effective damage. |
Co-authored-by: scarf <greenscarf005@gmail.com>
Co-authored-by: scarf <greenscarf005@gmail.com>
That's not a big difference. There should be a reason to use the rail even if .50 is available. Even if we assume ammo costs the same. |
Hmm. The range has already been cut down a fair bit, and I'm not sure what else to add to it. Worth noting also that the different in effective damage jumps from 19 to 38 if you load that .50 rifle with AP, the previous comparison was only with best combination of rail rifle ammo vs. AMR with basic .50 ammo. Anything else besides range that would make the difference meaningful? I feel like nerfing it so the strongest available rail rifle plus steel rails topping out at 25 tiles might look a bit inconsistent, given some crossbows will likely outrange that. |
these two options from #745 (comment) looks good |
Hmm. Making it mounted could work, moreso for the heavy rail rifle since that seems the most fitting, though the regular rail rifle logically would be better off staying shoulder-fired. Second idea seems unfeasible because wasn't the entire idea of the railgun using UPS power and metal? That one only works with the preceding PR's somewhat weird attempt to mesh firearm cartridges with railgun ammo by making a new ammotype, instead of the current idea of giving ammo that already exists in the game was never properly dummied out a use. |
Aight, per the above suggestion I went ahead with adding |
now that heavy rail rifle is mounted only which is a huge penalty, maybe it could provide better damage, range and dispersion than AM rifle? |
Possibly? Though rails are overall much easier to keep fed once you've got a working setup to use UPS with, not sure if buffing the damage to be even higher would be good or not. |
True but as i think HLR should have better stats as it should be compared to other heavy mounted weapons like M2 browning HMG. |
I'll have to tinker with this when I get home I guess, not sure exactly what damage would work best in that case. Should it lean towards closer to .50 BMG but still lower, higher, or...? |
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Step in the right direction. No need to delay more. Somel balance correction can be done later.
Summary
SUMMARY: Content "Re-implement half-obsoleted rail rifles"
Purpose of change
It was pointed out in the BN discord that metal rails still exist in vanilla as ammo that can even be crafted, but the actual weapons to use them are all mod-shifted. A real basic look through the JSON confirms this done in a real half-finished manner, not only is the ammo still 100% vanilla and craftable, but it's also still present in some itemgroups and the vehicleparts can still be seen in the install menu since they were obsoleted but not deleted/migrated.
Describe the solution
guns_magnetic
weapon class. Additionally, per feedback the heavy rail rifle has been reworked to be a bit heavier overall and uses theMOUNTED_GUN
flag. Now with the following rebalances:Describe alternatives you've considered
coding_standard
to the recipe.steel_standard
to make 5 steel rails, in half the current time and and forging cost (for the latter).Testing
Checked affected files for syntax and lint errors, along with poking around for references to the ammotype or items themselves in mods folder.
Additional context