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Unarmed weapons expansion #2715
Unarmed weapons expansion #2715
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…xactly difficult concepts to make yourself, especially the cestus.
…n of punch dagger
Easy enough to lintfix these, can run file contents through this next time you need it: http://dev.narc.ro/cataclysm/format.html |
Co-authored-by: Chaosvolt <chaosvolt@users.noreply.github.com>
Co-authored-by: Chaosvolt <chaosvolt@users.noreply.github.com>
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looks good, some of my nitpicks:
- there's an recipe for spiked boxing gloves yet no recipe for regular boxing gloves. this could be solved by
- adding recipe for gloves
- changing recipe for spiked boxing gloves as
boxing glove + 8 nails
- sai and katar takes too much metal to craft.
tanto | katar | sai | |
---|---|---|---|
weight | 560g | 1150g | 775g |
fab. lv | 7 | 7 | 6 |
steel lump | 1 | 3 | 2 |
could you decrease metal requirement from 3 -> 2
for katar and 2 -> 1
for sai?
other than that, i think it's a great addition.
sai looks super weird on ground tho
Sai is clearly being screwed up by the graphical overmap tile for the sai telecom areas it seems. Easy fix would be changing the weapon's ID a lil. Also side note, the katar's weight is currently same as the makeshift one so it could be changed in any particular direction desired, the previous tweak suggested was just a quickfix to it being weightless and missing some properties. |
Summary
SUMMARY: [Features] "Expanded number of readily available to craft unarmed weapons"
Purpose of change
The list of unarmed weapons in the early and mid game is sadly quite small. These are some items I made for my mod and which I've decided to try and port to mainline, as well as making some of the vanilla ones autolearn.
Describe the solution
It's a series of unarmed weapons, each serving a different purpose for combat relative to the punch dagger- the sai is lower damage but higher defense, the spiked boxing gloves are good for earlygame, and the katar has higher damage but is larger and swings slower. I've also made some of the vanilla items easier to craft, since they're really not that complicated and shouldn't require a book to know how to make them. Furthermore, the razorbar katar and cestus are both relatively simple weapons to make and shouldn't require a book to know how to make them.
Describe alternatives you've considered
The main issue is that I want to balance the stats right, and I'm not quite sure how to do it better than this. Advice would be appreciated.
Testing
The new weapons and changed recipes are both from my mod, so I've tested them quite a bit.