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Added flesh raptors to mainline #2183

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thelonestander
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Summary Content "adds flesh raptors to mainline BN"

Purpose of change

Ive always enjoyed Flesh Raptors in DDA, and wanted them in Bright Nights. Its a neat enemy and can cause some serious troubles. Can also make use of #1865

Describe the solution

Just added the files from my mod into the main line Bn folders and boom. Everything works alright.

Describe alternatives you've considered

Not doing this and keeping it in my mod.

Testing

Tested in game, new world, with no mods. Works great.

Additional context

N/A

@github-actions github-actions bot added the JSON related to game datas in JSON format. label Nov 11, 2022
"max_aoe": 2,
"base_casting_time": 500,
"extra_effects": [ { "id": "spawning_zombie_die", "hit_self": true } ],
"shape": "blast",
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Suggested change
"shape": "blast",

"max_aoe": 4,
"base_casting_time": 500,
"extra_effects": [ { "id": "spawning_zombie_die", "hit_self": true } ],
"shape": "blast",
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Suggested change
"shape": "blast",

@Fris0uman
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Pleade keep proper attribution, if you can't use cherry pick add co-authors

@chaosvolt
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Source PR should be CleverRaven/Cataclysm-DDA#43188, DM'd Lone with info on how to amend commits to add co-authors.

@thelonestander thelonestander deleted the flesh_raptors branch November 12, 2022 15:14
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3 participants