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Wait for camera initialization before carrying out queryRegion #120

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Jun 17, 2024
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13 changes: 12 additions & 1 deletion src/tiles.js
Original file line number Diff line number Diff line change
Expand Up @@ -100,6 +100,15 @@ export const createTiles = (regl, opts) => {

customUniforms.forEach((k) => (uniforms[k] = regl.this(k)))

this.cameraInitialized = new Promise((resolve) => {
let shouldResolve = true
this._resolveCameraInitialized = () => {
if (shouldResolve) {
resolve()
shouldResolve = false
}
}
})
this.initialized = new Promise((resolve) => {
const loadingID = this.setLoading('metadata')
initializeStore(source, version, variable, Object.keys(selector)).then(
Expand Down Expand Up @@ -336,6 +345,8 @@ export const createTiles = (regl, opts) => {
projection: this.projection,
})

this._resolveCameraInitialized()

if (this.size && Object.keys(this.active).length === 0) {
this.clearLoading(null, { forceClear: true })
}
Expand Down Expand Up @@ -404,7 +415,7 @@ export const createTiles = (regl, opts) => {
}

this.queryRegion = async (region, selector) => {
await this.initialized
await Promise.all([this.initialized, this.cameraInitialized])

const tiles = getTilesOfRegion(
region,
Expand Down
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