Domemaster3D is a suite of fulldome stereo and LatLong stereo production lens shaders for Mental Ray (3DS Max, Maya, Softimage, Mental Ray Standalone), Vray (Maya, 3DS Max, Vray Standalone), Arnold (MtoA, SItoA, C4DtoA, HtoA, Kick), and a version of the lens model comes integrated in Maxwell Render 3.2+.
The core developers of the Domemaster3D rendering tools are Roberto Ziche and Andrew Hazelden.
The Domemaster3D shaders are distributed under the GPL v3 license.
Arnold 5 Compatibility Note: The new Arnold 5 release has changed their lens shader system. At this point in time the current Domemaster3D shaders are not compatible with Arnold 5. If you need a lens shader today that works with Arnold 5 it is recommended you use the new built-in "VR Camera" module provided by Solid Angle directly.
Domemaster3D for Max/Maya
The GitHub releases tab has the downloads for the latest graphical installers for the Domemaster3D for Max/Maya releases, along with a zipped manual install version:
https://github.com/zicher3d-org/domemaster-stereo-shader/releases
Domemaster3D for Softimage
The Domemaster3D for Softimage release can be downloaded here.
The raw files that are copied to disk by the Domemaster3D Max/Maya installer program can be found in the repository here.
Check out the Domemaster Stereo Shader Wiki index page for documentation on the panoramic rendering toolset. A Japanese translated version of the wiki is also available too.
To get started quickly you can read the wiki summary of the 3DS Max Domemaster Stereo Shader, the Maya Domemaster3D Shelf and Softimage Domemaster3D Toolbar features.
Note: Vray and Arnold versions of the shaders are currently under development.
Repository for the domemaster stereo shader (all versions)