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FIX CRASH: call getIndexForTarget only when targetSequence is not nil #30

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Jan 11, 2025
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6 changes: 3 additions & 3 deletions Panels.lua
Original file line number Diff line number Diff line change
Expand Up @@ -682,9 +682,10 @@ end
local function nextSequence()
local isDeadEnd = sequence.endSequence or false
unloadSequence()


local targetIndex = targetSequence and getIndexForTarget(targetSequence) or nil

if targetSequence then
local targetIndex = getIndexForTarget(targetSequence)
loadSequence(targetIndex)
targetSequence = nil
updateMenuData(sequences, gameDidFinish, currentSeqIndex > 1)
Expand All @@ -695,7 +696,6 @@ local function nextSequence()
elseif isCutscene then
playdate.inputHandlers.pop()
gameDidFinish = true
local targetIndex = getIndexForTarget(targetSequence)
cutsceneFinishCallback(targetIndex)
Panels.Audio.killBGAudio()
previousBGColor = nil -- prevent future cross-fade attempt
Expand Down