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CollisionShape and btRigidBody UserIndex influences GLRenderer in ExampleBrowser #681
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While making another example for the bullet example browser, I was using the UserIndex to distinguish objects. After setting the user indices, I started to get strange issues. So I tried if they were occurring in the other examples as well.
Adding a user index to the groundshape (as shown below) in the BasicExample returns a strange error to me:
The following issue occurs:
If you go to the MotorDemo and add the user index to the section which adds damping:
The following issue occurs:
I really have no idea why this happens.
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