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Release 2014-10-13 #73
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This page stinks anyway.
- Effect inputs - Transform inputs - Aliases
- Matches other node types. - unit test updated
… a node of any given type - isNode - isEffect - isSource] - isTarget - isTransform - Added unit tests for all of the above
- Also cleaned unused junk out of shaders
…if placed after a transform
Hoping this will help address #69. If affected users can run the tests, maybe the fine-grained results can provide more information about what's not working
- Calculate texture positions in vertex shader so sample can be pre-cached - Added min/max value to amount
- input objects are normalized when node is created - handle numerical values as keys (needed for Layers effect to work) - additional unit tests - enum output of "inputs()" is now a hash object, not an array
… a specific layer
Known to fail in Safari 7, which reports canplaythrough before video data is actually ready
Conflicts: test/seriously.unit.js
- slightly simpler and less kludgey - remove timing hack in favor of "seeked" event - added more flexible "checkDirty" method to source plugins
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New Plugins
New Examples
New Features/Improvements
id
property on destroyed nodesBug fixes
.inputs
changed to a method to match other nodes.inputs()
no longer reports methodssizeMode
set to a specific layerblendFuncSeparate
now supportZERO
Misc.