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Release 2014-07-25 #67
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- with unit test
This will break existing code. Trying to standardize this across effects. Simplex works on seconds, and it makes more sense this way since a) it's easier to think about, b) video currentTime is in seconds and c) some weird noise functions go a bit crazy with very, very high numbers.
- no render required - make sure resize event fires, and only once - works without WebGL
- remove uncommitted pixelate effect - add freeze effect - remove unused color picker script
- simplified `setReady` and `setUnready` methods on EffectNode - should make compositions load more gracefully, allowing for some sources to be loaded a little bit late - unit test - blend - displacement - fader - freeze - layers - select - split
- Added optional FXAA pass to Three.js example - optimized Three.js example by removing redundant blend nodes
Removed centerX and centerY from camera shake. They don't make sense anymore, because there's no good way to auto-scale when re-centered. If you want to re-center for rotation, it's best to use 2d transform nodes before and after the camera shake.
- Drunk demo no longer needs scale node, can just use auto scale in camera shake
- Examples updated to use it - passed from requestAnimationFrame, high-precision time in milliseconds
- now adjusts exposure up or down by f-stops - increased accepted value range
- should eventually make for better organization when all source types are plugins - may one day want a compatibility test for video sources
Mirror effect
- removed trailing whitespace - renamed mirror node variable from `edge` to `mirror` - added example files to examples index
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New Features/Improvements
go
provides high-precision time as first parameterNew Plugins
New Examples
Bug fixes
Misc.