You can find the game here: Flying a Hippogriff
The game started out with 4 suns appearing as items to give you points for touching, and 1 dementor chasing you. If the dementor came in contact with you, you would lose points while it was touching you.
To give the game levels, it was decided to give a count down of 1 minute for each level. To move up a level you would need collect 1,000 points within that minute, otherwise the game will be over.
Add clouds to the background to make the game look better.
Make levels harder as you move up. Options for making it harder:
- Add more dementors
- Make the dementors faster
- Require more points per level
- Making you go slower
Add special power boosts, for example, a patronus to blow away the dementors temporarily, or "illusion hippogriffs" to act as a diversion for the dementors.
- Tutorial based on TypeScript and Webpack: Learn to create a HTML5 Game in 5 Minutes
- Using TypeScript with Github Pages: How to Build TypeScript App and Deploy it on GitHub Pages
- TypeScript definitions for Phaser 3: phaser.d.ts