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Cookoff - Mini-Rewrite (acemod#9758)
* Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Update initSettings.inc.sqf * Update events-framework.md * Update addons/cookoff/functions/fnc_cookOffEffect.sqf * Restructured, redid API events * Fix effect for JIP, minor optimisations * Removed `cbaSettings_settingChanged` * Renamed variables, tweaked string table entries * Update fire damage acemod#9991 * Capitalize comments again * Fix cookoff for very short durations and fix effect removal being too quick
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class CfgCloudlets { | ||
class GVAR(CookOff) { | ||
interval = 0.004; | ||
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class Extended_PreStart_EventHandlers { | ||
class ADDON { | ||
init = QUOTE(call COMPILE_SCRIPT(XEH_preStart)); | ||
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class CfgSFX { | ||
class GVAR(CookOff_low) { | ||
name = QGVAR(cookoff_low); | ||
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PREP(handleDamageBox); | ||
PREP(engineFire); | ||
PREP(cookOff); | ||
PREP(smoke); | ||
PREP(cookOffEffect); | ||
PREP(cookOffBox); | ||
PREP(detonateAmmunition); | ||
PREP(cookOffBoxLocal); | ||
PREP(cookOffBoxServer); | ||
PREP(cookOffLocal); | ||
PREP(cookOffServer); | ||
PREP(detonateAmmunitionServer); | ||
PREP(detonateAmmunitionServerLoop); | ||
PREP(engineFireLocal); | ||
PREP(engineFireServer); | ||
PREP(getVehicleAmmo); | ||
PREP(handleDamageBox); | ||
PREP(isMagazineFlare); | ||
PREP(smoke); |
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