d3d12: fixes tri list primitive state change not ackd. after touch call #2951
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Suppose this is the draw call sequence in a frame:
Touch masks the change (as it's triangle list by default) by setting changedFlags, but not primIndex. When the triangle list is processed, the STATE_PT is already set to triangle list, so the test for changedFlags is skipped and primIndex stays with triangle strip.
The fix detects the change in the STATE_PT and updates primIndex.