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[Merged by Bors] - Fix unsound EntityMut::remove_children
. Add EntityMut::world_scope
#6464
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4dc6e04
Well, that was a lie.
tim-blackbird 06f2774
Remove unhelpful safety comments.
tim-blackbird 5fe9581
reworded
tim-blackbird 9483f1a
reworded again
tim-blackbird 4453650
remove unnecessary unsafe
tim-blackbird 201a3f9
Add `EntityMut::world_scope`
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Might benefit from explaining why you'd want to use it.
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It's the only way of safely getting a
&mut World
from anEntityMut
without consumingself
. Which sort of speaks for itself?I'm not sure what to add to the docs that could make that clearer (Aside from being very pedantic) :)
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You could discuss update_location here, but that's very gory-internals, and likely to go out of date in dangerous ways. If people care, they can read the code.
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I was thinking: someone reading the doc doesn't necessarily see the source code. If they encounter this method, they may ask themselves why its here. But I agree with alice, it's really a minor thing and really depends on internals.