change system name of RunSystem
to system type name, not param type name
#3935
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Tools like bevy_mod_debugdump use the system name to visualize the schedule.
Previously, the system name of
RunSystem
s would have the type name of their system param as their system name, so for example thePrepareAssetSystem<StandardMaterial>
was called(ResMut<ExtractedAssets<StandardMaterial>>, ResMut<HashMap<Handle<StandardMaterial>, GpuStandardMaterial, RandomState>>, ResMut<PrepareNextFrameAssets<StandardMaterial>>, (Res<RenderDevice>, Res<MaterialPipeline<StandardMaterial>>, Res<HashMap<Handle<Image>, GpuImage, RandomState>>))
.This PR uses the name of the type implementing
RunSystem
as system name, so the new name isPrepareAssetSystem<StandardMaterial>
.Before:


After: