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Reuse samplers #5
Labels
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
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pcwalton
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Aug 30, 2021
Keep translation Z value, used by bevy for sprite layering
Closing this in favor of #7585, as the discussion has mostly been going on there. |
kettle11
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May 29, 2024
bytemunch
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Jun 18, 2024
fix text scaling
tychedelia
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Nov 23, 2024
…ng-a-naga-module-with-missing-import add check for imports when creating shader
aevyrie
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Jan 20, 2025
Fix some comments meters units
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Labels
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
Bevy currently creates new samplers for each texture. This isn't efficient given that there is a small number of possible samplers. It probably makes sense to prevent duplicates.
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