Unlit materials cause shader panic #2190
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
Bevy version
Commit e3435e5
Confirmed the breaking change happened in 73f4a9d
Operating system & version
Windows 10
What you did
Existing plugins that use unlit materials now panic as soon as meshes with that material are shown. Results in the following panic:
Lines in question appear to be in the pbr frag shader here:
bevy/crates/bevy_pbr/src/render_graph/pbr_pipeline/pbr.frag
Lines 291 to 292 in 73f4a9d
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