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news: release 0.6.0 #235
news: release 0.6.0 #235
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A few small nits, but generally all good
* bevy_pbr: Rob Swain (@superdump), @aevyrie, @cart, @zicklag, @jakobhellermann | ||
* bevy_ui: @Davier | ||
* bevy_text: @Davier | ||
* bevy_gltf: Rob Swain (@superdump) |
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if #bevyengine/3460 makes it into the release, i think adding a bullet point for 2D meshes or adding @Davier to bevy_sprites
would be great
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thanks for the heads up. ill update this post to accommodate new changes if/when they get merged
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Oh wow, yet again, amazing presentation of all the incredible work that went into Bevy! I'm confident people will enjoy reading this post. :)
I left a whole bunch of review comments, mostly minor, where I felt things could be presented better.
The overall order in which the content is presented, is pretty good IMO. I don't have complaints about readability this time, like I did with the 0.5 draft. :)
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Just a couple more typos
Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com>
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A few typos and readability suggestions.
Really looking forward to this release!
Co-authored-by: Niklas Eicker <git@nikl.me>
This is a first draft of the 0.6.0 release blog post. Feel free to leave comments / suggest changes / help me fill in gaps I missed!
If something is missing, it probably wasn't intentional, there is just a lot to balance.
Note that this is a draft: it is missing the changelog, contributor list, and things like "actual commit counts". I also need to do a "doc link pass" and "updates to use 0.6 github links instead of main".
I recommend reviewing by running the website locally with
zola serve
.