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Improved simulator runtime for large traces
Unfortunately, the elegant approach of partitioning a stream of events into batches using the Iterator view comes with a hidden performance cost. Instead of picking off events one-by-one, large internal buffers are created and grown (SpinedBuffer) before the first element is provided to the consumer. The maximum chunk size is 1M elements, which can cause a long pause while the trace is read into memory before it is processed by the simulator. For the DS1 trace this adds 10 seconds of startup time for the simulator and doubles the time for the trace rewriter. The forEach operation pulls on-demand, where our smaller I/O buffers and concurrent prefetching keep the policies fed with a lower startup overhead. This also greatly reduces the memory footprint to allow for more easily analyzing large caches. However this coding structure is slightly less pleasant.
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